gustavo-tomas / MagnoliaLinks
3D game engine with a Vulkan renderer backend
☆39Updated 3 months ago
Alternatives and similar repositories for Magnolia
Users that are interested in Magnolia are comparing it to the libraries listed below
Sorting:
- Yet another pet engine☆73Updated last week
- Open source C++ 3D game engine☆164Updated this week
- Vulkan Game-Engine Project☆62Updated last year
- C++ Game engine based on OpenGL☆50Updated 2 years ago
- Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.☆107Updated last week
- RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal☆70Updated 7 months ago
- 2D/3D game engine from scratch☆94Updated 9 months ago
- Major overhaul of the Zero Engine and renaming to Welder.☆58Updated last year
- Nabla's Tests and Examples source code☆55Updated this week
- Next-gen general purpose game engine written in modern C++☆61Updated 2 months ago
- The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one d…☆70Updated 3 weeks ago
- A C++ game engine powered by Vulkan☆28Updated 11 months ago
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆58Updated last year
- Luna Rendering Engine☆23Updated last year
- A rendering engine, what else?☆51Updated 3 years ago
- An experimental game engine.☆187Updated 2 months ago
- A scalable pipeline tool for graphics applications to build assets.☆26Updated last year
- My DirectX 12 playground - an engine and a bunch of tools and samples.☆96Updated this week
- directx11 renderer☆33Updated 3 years ago
- Multiplatform 3D game engine.☆52Updated this week
- A Game Engine written by Moritz Gooth using c/c++ and vulkan.☆39Updated 2 weeks ago
- ☆117Updated 2 years ago
- A D3D12-based rendering engine☆58Updated 4 years ago
- A Vulkan renderer, written in C++20☆40Updated 4 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆29Updated last year
- A C++20 vulkan game engine☆76Updated last week
- Game Engine focused on finding expressive but simple ways to build any game☆21Updated 3 years ago
- vast Engine☆10Updated last year
- Shader Compilation Tool☆102Updated 2 weeks ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆104Updated last year