baldurk / toolwindowmanager
Qt based tool window manager
☆28Updated 8 months ago
Alternatives and similar repositories for toolwindowmanager:
Users that are interested in toolwindowmanager are comparing it to the libraries listed below
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Graphics prototyping framework☆37Updated last year
- Software rasterizer based on Larrabee's☆40Updated 8 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 8 years ago
- Utility to sign DXIL code after compilation☆22Updated 6 years ago
- #include <engine>☆40Updated 6 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 3 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- Single header SPIR-V compressor for C and C++☆31Updated 8 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- This repository is discontinued, see https://github.com/ValveSoftware/Fossilize☆35Updated 6 years ago
- ☆28Updated 7 years ago
- ☆51Updated 3 months ago
- Dissector GPU debugger☆25Updated 9 years ago
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆45Updated 6 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- Depth-of-field implemented with a summed area table☆47Updated 8 years ago
- Tiny DDS loader/saver based on☆26Updated 5 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Minimalistic image loader library for GL projects☆64Updated 7 years ago
- a tool for viewing SPIRV binaries to GLSL and SPIRV assembly as well as reflection data☆57Updated 8 years ago
- A collection of C++ libraries and tools for games and applications.☆23Updated 4 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Simple image viewer based on DirectXTex☆43Updated 7 years ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Updated 7 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 9 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 9 years ago
- Python Build System☆16Updated 3 years ago
- minimal macOS Metal application☆41Updated 6 years ago