rcmagic / ShobuNetworkLinks
A Networking Library for Games
☆32Updated 11 years ago
Alternatives and similar repositories for ShobuNetwork
Users that are interested in ShobuNetwork are comparing it to the libraries listed below
Sorting:
- An example fighting game demonstrating how to implement rollback based netcode.☆83Updated 4 years ago
- This repo holds ggpofba source from ggpo.net, as well as updates and info for building it.☆28Updated 10 years ago
- Starter kit for the FNA game framework.☆57Updated last year
- a quick experiment to see if i can make a "game" in c89 without the C standard library☆29Updated 2 years ago
- Parses BBScript for various Arc System Works Games☆48Updated last month
- Simulates a monitor (vsyncs and timing) so you can test various game loop timings to see how many missed or double frames your timing con…☆88Updated 6 years ago
- Toolset for Vagrant Story (2000, Square), written in JavaScript with Three.js☆115Updated 2 years ago
- Gaffer's Network compression challenge☆95Updated 10 years ago
- WindEditor is a tool for viewing and modifying Legend of Zelda: The Wind Waker maps.☆50Updated 10 years ago
- Haxegon + Puzzlescript = Zeedonk!☆12Updated 8 years ago
- Fix for SFV's online timing desync/one sided rollback bug☆148Updated 5 years ago
- Modding tools and editor suite for the Metroid Prime series☆88Updated 2 years ago
- ☆103Updated 11 years ago
- Rollback netcode example for Godot (OUTDATED)☆12Updated 3 years ago
- A 2D engine that is not documented at all☆11Updated 4 months ago
- A collection of loosely coupled game engine components, mostly written in C.☆49Updated 7 years ago
- NEON STRUCT: Desperation Column☆13Updated 3 years ago
- Little demo of platforming and sprite batching via tinyheaders and Cave Story art☆33Updated 5 years ago
- A general purpose game engine for Linux, Android and the SEGA Dreamcast!☆80Updated 2 weeks ago
- A collection of C# libraries designed for creating games and developer tools.☆39Updated 7 years ago
- Spatial partitioning concepts and implementions.☆50Updated 3 months ago
- 128x128 sized icons of various game development things☆59Updated last year
- Glaiel Object Notation, "json without the crap" meant for easily edited structured data☆80Updated last year
- A small library to get joystick button names and colors, to be used with SDL2☆16Updated last year
- lightweight entry point for games☆71Updated 6 years ago
- Rising Thunder Community Edition Server☆97Updated 2 years ago
- Unfinished Zelda-like survival/adventure game☆29Updated 7 years ago
- Practical Entity Component System☆18Updated 6 years ago
- A library for accessing the Steam Controller without the Steam SDK or Steam.☆89Updated 5 years ago
- Unofficial ggpo server (re)implementation☆130Updated 6 years ago