rcmagic / ShobuNetworkLinks
A Networking Library for Games
☆31Updated 11 years ago
Alternatives and similar repositories for ShobuNetwork
Users that are interested in ShobuNetwork are comparing it to the libraries listed below
Sorting:
- This repo holds ggpofba source from ggpo.net, as well as updates and info for building it.☆27Updated 11 years ago
- An example fighting game demonstrating how to implement rollback based netcode.☆86Updated 4 years ago
- Simulates a monitor (vsyncs and timing) so you can test various game loop timings to see how many missed or double frames your timing con…☆89Updated 6 years ago
- NEON STRUCT: Desperation Column☆13Updated 4 years ago
- Glaiel Object Notation, "json without the crap" meant for easily edited structured data☆86Updated last year
- Unfinished Zelda-like survival/adventure game☆30Updated 7 years ago
- A lightweight reference implementation of the CRT sim from Super Win the Game, etc.☆158Updated 8 years ago
- ☆104Updated 11 years ago
- Starter kit for the FNA game framework.☆58Updated 2 years ago
- Educational demo implementing a swept 2D character controller☆100Updated 2 years ago
- A simple 3D model editor based on simple quads and a sprite set.☆176Updated 8 years ago
- Source code for gafferongames.com☆151Updated last year
- Sample code for frame timing control☆181Updated 2 years ago
- a C++ implementation to play back Spriter animations☆97Updated 2 years ago
- Gamepad C API wrapper for OS X, Windows, and Linux☆195Updated 2 years ago
- 🎬 Cross-platform hotkey short video capture for games☆178Updated 6 years ago
- Gaffer's Network compression challenge☆99Updated 10 years ago
- A vertex-color mesh builder tool for skyboxes and static geometry, as seen in HomeWorld 2 .HOD files☆89Updated 10 years ago
- Command line texture packer created for Celeste.☆311Updated last year
- A collection of loosely coupled game engine components, mostly written in C.☆49Updated 8 years ago
- A 2D engine that is not documented at all☆12Updated 11 months ago
- A library for accessing the Steam Controller without the Steam SDK or Steam.☆92Updated 5 years ago
- Little demo of platforming and sprite batching via tinyheaders and Cave Story art☆34Updated 5 years ago
- A resources viewer for all versions of Shadow of the Colossus Game. You can also export 3D models or textures.☆30Updated 11 years ago
- a quick experiment to see if i can make a "game" in c89 without the C standard library☆29Updated 3 years ago
- Kick start executable for running stand-alone distributed Mono applications☆73Updated last month
- Two Tribes' 2D-focused game engine, used to make RIVE and Toki Tori 2+☆125Updated 3 years ago
- SLED (Script Language Editor and Debugger)☆155Updated 10 years ago
- GPU shader version of HQx filter☆49Updated 4 years ago
- VERY simple cross-platform C++ analytics for games (using Google Analytics)☆97Updated 2 years ago