blendogames / fna_starterkit
Starter kit for the FNA game framework.
☆54Updated last year
Related projects ⓘ
Alternatives and complementary repositories for fna_starterkit
- Starter kit for standalone Doom 3 projects☆36Updated 2 years ago
- A collection of C# libraries designed for creating games and developer tools.☆39Updated 6 years ago
- disaster engine 5☆19Updated 10 months ago
- Template, build tasks, and easy-install scripts for making FNA games with VSCode!☆20Updated 3 months ago
- Template, build tasks, and easy-install scripts for making FNA + Nez games with VSCode☆41Updated 3 years ago
- 2d game making framework built on top of SFML.Net☆53Updated 4 years ago
- Graphical interface for uploading projects to itch.io☆37Updated last year
- A platformer sample written for Pico-8, includes slopes and jump buffering☆46Updated 5 years ago
- A simple template for FNA game projects.☆69Updated 4 years ago
- Alternative to MonoGame Content Pipeline that loads raw assets.☆27Updated 2 months ago
- Unity libs for working with Doom, also my Doom engine: NaSTY☆88Updated 5 years ago
- Unity level design plugin that adds support for Quake .MAP / Half-Life .RMF / Source .VMF, Q1 HL1 .WAD textures, and .FGD export.☆116Updated this week
- An interface to use the SUGAR API with Castle & Love2D☆52Updated 4 years ago
- Map parsing library for the Qodot project.☆18Updated 2 years ago
- a quick experiment to see if i can make a "game" in c89 without the C standard library☆29Updated 2 years ago
- Convenient download and build scripts for FNA's macOS / iOS / tvOS native libraries☆17Updated 10 months ago
- Graphical interface for uploading builds to Steam☆22Updated 2 years ago
- Ogmo Editor 3's homepage and manual☆19Updated last year
- A working project made using MonocleEngine by Matt Thorson and MonoGame, covering basing features.☆30Updated 3 years ago
- a quake map importer for unity☆33Updated 5 months ago
- A tiny 2D game engine focused on usability and simplicity.☆102Updated 2 years ago
- Source code of Thirty Flights of Loving (2012)☆108Updated 9 months ago
- ☆27Updated 4 years ago
- Automated FNA to WASM builds☆13Updated 2 years ago
- PSX-style dither shader for Unity☆85Updated 4 years ago
- CLI tool for converting .map files to .gltf/.glb☆25Updated 6 months ago
- Real-time 3d shadows on pico8 virtual console☆35Updated 3 years ago
- A free cross-platform game development framework.☆82Updated this week
- Code and assets repository for Boo! Greedy Kid © 2017-2024 Flying Oak Games. All rights reserved.☆49Updated 2 months ago