ikskuh / VersaTileLinks
A simple 3D model editor based on simple quads and a sprite set.
☆176Updated 8 years ago
Alternatives and similar repositories for VersaTile
Users that are interested in VersaTile are comparing it to the libraries listed below
Sorting:
- Maratis version 4 (experimental)☆69Updated 3 years ago
- Game Pencil Engine a game engine written from the ground up.☆99Updated last year
- small & reasonably fast declarative style gles3.1+/gl4.3+ renderer inspired by bgfx☆69Updated 5 years ago
- A tiny 2D header-only flood-fill lighting engine☆87Updated 4 years ago
- A simple game engine in C☆121Updated 4 months ago
- Little demo of platforming and sprite batching via tinyheaders and Cave Story art☆34Updated 5 years ago
- tiny coffee is a framework to develop simple 2d games with opengl 3☆80Updated 5 years ago
- Educational demo implementing a swept 2D character controller☆99Updated 2 years ago
- Simulates a monitor (vsyncs and timing) so you can test various game loop timings to see how many missed or double frames your timing con…☆89Updated 6 years ago
- Collection of single header file libraries for C/C++ development, with a focus on games.☆51Updated 6 years ago
- Pure C Minimal Graphics Framework (OpenGL)☆56Updated 7 years ago
- 2D/3D C++ game framework written for use with SFML.☆70Updated 6 months ago
- Cage (Ain't a Game Engine) - write 2D games using plain C☆42Updated 6 years ago
- ☆92Updated 9 years ago
- Framework for making 2D games with chunky pixels in Lua☆169Updated 9 years ago
- Immediate Mode User Interface☆318Updated 2 years ago
- Sleek multiplatform C++ 2D and 3D game creation!☆159Updated last week
- Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.☆113Updated 3 years ago
- Examples from learnopengl.com, implemented using Sokol libraries.☆117Updated 4 years ago
- a game engine: lua, opengl es 2.0, native client☆196Updated 13 years ago
- Minimal A* implementation in C. No dynamic memory allocation.☆132Updated last year
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆84Updated 7 years ago
- A simple and easy-to-use Lua library to enjoy videogames programming☆138Updated 4 years ago
- A small framework for making simple games.☆68Updated 6 years ago
- ☆104Updated 11 years ago
- Simple cross-platform command line texture packer based on the MaxRects algorithm by Jukka Jylänki (https://github.com/juj/RectangleBinPa…☆112Updated 6 years ago
- Rainbow is a scriptable, cross-platform, 2D game engine.☆59Updated 4 years ago
- Physically based rendering (PBR) for raylib☆121Updated 3 years ago
- A straightforward and easy to use 3D software renderer for real-time retro graphics.☆62Updated 7 years ago
- 2D game engine for retro games, built entirely from single-file header libraries.☆151Updated 3 years ago