wuziq / ggpofbaLinks
This repo holds ggpofba source from ggpo.net, as well as updates and info for building it.
☆27Updated 10 years ago
Alternatives and similar repositories for ggpofba
Users that are interested in ggpofba are comparing it to the libraries listed below
Sorting:
- A Networking Library for Games☆31Updated 11 years ago
 - SLED (Script Language Editor and Debugger)☆155Updated 10 years ago
 - Entity Position Interpolation Code☆57Updated 6 years ago
 - Source code examples for online book "Networking for Game Programmers" by Glenn Fiedler☆90Updated 4 years ago
 - Space Shooter Game. Android / Desktop / WebGL☆87Updated 10 years ago
 - GPU shader version of HQx filter☆48Updated 3 years ago
 - World viewers for Elder Scrolls games in the Unity game engine.☆93Updated 7 years ago
 - Gaffer's Network compression challenge☆99Updated 10 years ago
 - Sprite processor to allow dynamic recolouring☆26Updated 8 years ago
 - A constraint-based random number generater for use in games☆54Updated 10 years ago
 - Open-source voxel editor and toolchain☆128Updated 10 years ago
 - Open-source Unity re-implementation☆52Updated 9 years ago
 - A simple but powerful embeddable scripting library for games☆29Updated 9 years ago
 - A texture compression algorithm for sprite sheets that allows decompression on the GPU during rendering.☆109Updated 11 years ago
 - A vertex-color mesh builder tool for skyboxes and static geometry, as seen in HomeWorld 2 .HOD files☆88Updated 10 years ago
 - Unofficial ggpo server (re)implementation☆128Updated 6 years ago
 - Unfinished Zelda-like survival/adventure game☆30Updated 7 years ago
 - A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆52Updated 9 years ago
 - KopiLua updated to Lua 5.1.5☆71Updated 4 years ago
 - Collection of game development related white papers☆184Updated 8 years ago
 - Pixel sprite generator ported to C Sharp☆21Updated 9 years ago
 - ☆102Updated 11 years ago
 - A set of Unreal Engine 4 plugins that enable the use of C# (and other CLI languages) in game projects targeting the Windows platform.☆83Updated 9 years ago
 - WindEditor is a tool for viewing and modifying Legend of Zelda: The Wind Waker maps.☆50Updated 11 years ago
 - Rising Thunder Community Edition Server☆99Updated 2 years ago
 - Compress, decompress and convert texure files using a genetic algorithm. Supports KTX, DDS, ETC2, BC6/BC7 etc.☆63Updated 7 years ago
 - A lightweight reference implementation of the CRT sim from Super Win the Game, etc.☆156Updated 8 years ago
 - ☆39Updated 8 years ago
 - An open source, cross-platform game engine designed for indie developers.☆160Updated last year
 - code and data repository for "Game Level Layout from Design Specification"☆69Updated last year