sinbad / spriterecolourLinks
Sprite processor to allow dynamic recolouring
☆26Updated 8 years ago
Alternatives and similar repositories for spriterecolour
Users that are interested in spriterecolour are comparing it to the libraries listed below
Sorting:
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆52Updated 9 years ago
- Lizard brain for game entities - a data-oriented behavior tree library in C☆55Updated 13 years ago
- Gaffer's Network compression challenge☆96Updated 10 years ago
- Takes a series of .mca files and outputs Minecraft block IDs at their Cartesian co-oridinates.☆19Updated 8 years ago
- Entity Position Interpolation Code☆58Updated 6 years ago
- Single file minimalistic JavaScript slideshow framework☆19Updated 8 years ago
- Lessons learnt from hunting jitter issues☆61Updated 7 years ago
- engine used in some nesnausk! demos☆22Updated 13 years ago
- Attila is a tiny atlas texture-packer (tool)☆40Updated 6 years ago
- A C++11 function to normalize resource identificators☆23Updated 9 years ago
- A slim Behaviour Tree implementation.☆59Updated 14 years ago
- Core libraries and utilities☆35Updated 2 years ago
- FBX cruncher (FBX + rules => JSON + vertex data blob)☆70Updated 10 years ago
- A simple but powerful embeddable scripting library for games☆29Updated 9 years ago
- The blizzard module for premake☆25Updated 7 years ago
- Entity component system geared for games☆17Updated 6 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated 2 years ago
- Simple Ray Tracer☆14Updated 6 years ago
- An XNA game engine☆12Updated 4 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 7 years ago
- A texture compression algorithm for sprite sheets that allows decompression on the GPU during rendering.☆108Updated 11 years ago
- Builds atlas texture from a bunch of input images.☆75Updated 5 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- Procedural world generation experiment☆24Updated 6 years ago
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 10 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- A web dashboard for Flecs☆36Updated 5 years ago
- Symmetric Pre-Computed Visibility Tries with fast LOS for roguelikes.☆46Updated 3 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago