razluta / UnityTextureRgbPackerLinks
A Unity Texture Packer for packing 1 to 4 different (converted to grayscale) textures in the RGB(A) channels of another texture.
☆16Updated last year
Alternatives and similar repositories for UnityTextureRgbPacker
Users that are interested in UnityTextureRgbPacker are comparing it to the libraries listed below
Sorting:
- A Unity add-on to control foliage placement☆31Updated 4 years ago
- Mixer for Unity's Terrain Tools 3☆58Updated 3 years ago
- Unity Extension with different Asset Workflow and Tech Art Tools☆60Updated 5 years ago
- Inverse Square Falloff for Unity Default Lighting☆32Updated 5 years ago
- A collection of URP shaders and render features.☆57Updated 3 years ago
- ☆37Updated 9 months ago
- Tutorial on Custom Grass Shader in URP☆40Updated 4 years ago
- Book Of The Dead: Environment https://assetstore.unity.com/packages/essentials/tutorial-projects/book-of-the-dead-environment-121175 upgr…☆34Updated 5 years ago
- Allows using AnimationCurves in a Unity ShaderGraph.☆49Updated 4 years ago
- The ScreenSpace Reflection package for Unity URP renderer.☆26Updated 3 months ago
- A simple editor script to add copy-paste functionality to Unity's AnimationCurve fields.☆40Updated 6 years ago
- Convert HDRP/Lit to Better Lit/Lit Materials☆19Updated 3 years ago
- [Unity3D] Unity Presets HDRP - A Library full of content: Free Unity Scripts / Art / Tools that can be used for unity projects copyright …☆10Updated 2 years ago
- Procedural Stochastic Texturing for Unity URP terrain☆59Updated 2 years ago
- The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like…☆78Updated 2 years ago
- Vertex Animation Texture tool for Unity☆23Updated 2 years ago
- Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader☆71Updated 4 years ago
- Custom render feature for Unity URP to have transparent objects show behind refraction properly☆45Updated 3 years ago
- ☆29Updated last year
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆73Updated 2 years ago
- Package for importing and auto setup of Character Creator (3 & 4) and iClone (7 & 8) character exports to Unity for all pipelines.☆27Updated last week
- Scripting functionality to efficiently read terrain layer weights. Can be used to drive physics, VFX and/or SFX.☆65Updated 3 years ago
- ☆11Updated 8 months ago
- Unity 2019.3.0f1. ShaderGraph Post processing for outlines, ripples. Custom lighting with hatching☆50Updated 5 years ago
- Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code!☆25Updated 3 years ago
- A fog implementation for URP that fades to the skybox colour☆37Updated last year
- Shader-based solution to blend arbitrary meshes with Unity terrain☆36Updated 5 years ago
- Rendering decals to an offscreen buffer in URP for shader effects☆43Updated 3 years ago
- Use ShaderGraph as a texture creation tool!☆84Updated last year
- An Animated Grass Shader for Blade-like Geometry [Unity URP]☆58Updated 5 years ago