Roland09 / BetterLitShaderExtensionsLinks
Convert HDRP/Lit to Better Lit/Lit Materials
☆19Updated 3 years ago
Alternatives and similar repositories for BetterLitShaderExtensions
Users that are interested in BetterLitShaderExtensions are comparing it to the libraries listed below
Sorting:
- Extended version of the Unity Terrain Stamp Tool☆55Updated 3 years ago
- ☆34Updated 4 years ago
- Procedural stochastic texturing node for Unity's Shader Graph☆39Updated 2 years ago
- A simple tool for reordering, merging and modifying unity layers. Updates game objects, components and assets to match.☆26Updated 4 years ago
- Stylized Procedural Skybox for Amplify Shader Editor☆20Updated 6 years ago
- Inverse Square Falloff for Unity Default Lighting☆33Updated 5 years ago
- A Unity add-on to control foliage placement☆31Updated 5 years ago
- Unity Skybox Detail Geometry Tool☆33Updated 6 years ago
- Collection of Addons for Unity3d MTree by Maxime Herpine☆22Updated 6 years ago
- An editor extension for the Unity game engine.☆44Updated 4 years ago
- ☆32Updated last year
- Very Simple, 100% Procedural Cloud Shadergraph for Unity HDRP☆21Updated 5 years ago
- Mixer for Unity's Terrain Tools 3☆59Updated 3 years ago
- This includes the files needed to upgrade a vegetation shader to the instanced indirect implementation of Vegetation Studio☆33Updated 7 years ago
- Cloud Shader for Unity3D High Definition Rendering Pipeline☆17Updated 5 years ago
- ☆34Updated 2 years ago
- Worlds 1st Dynamic Windshield Wiper Water FX for Unity Game Engine☆63Updated 4 years ago
- Easily update Unity packages hosted via git☆44Updated 3 years ago
- Standardize Bows is a Unity ( C# ) project that is created in order to setup bow models that will simulate the physics of a bow without h…☆57Updated 2 years ago
- Implements Material Instance capabilities like in Unreal Engine 4☆24Updated 4 years ago
- Useful Editor Utility☆25Updated 3 years ago
- This aims to improve the usability of the hierarchy window.☆29Updated 3 years ago
- Unity system to easily test and apply ease transitions/tweens to component values☆34Updated 5 years ago
- ☆10Updated 3 weeks ago
- Post Processing Stack☆26Updated 4 years ago
- A (Designed for foliage) Billboard Generator☆53Updated 4 years ago
- Physics-based Dust Simulation☆32Updated 4 years ago
- Simple tweening for any data, akin to AnimationCurve & Gradient☆38Updated 3 years ago
- Procedural Stochastic Texturing for Unity URP terrain☆65Updated 2 years ago
- A simple Unity editor tool of procedural mesh generating, modifying and exporting.☆54Updated 3 years ago