a3geek / CityBuildingsLinks
Procedurally generated city with Unity3D
☆20Updated 6 years ago
Alternatives and similar repositories for CityBuildings
Users that are interested in CityBuildings are comparing it to the libraries listed below
Sorting:
- ☆17Updated 4 years ago
- Conways Game of Life but each frame is stacked on top of the previous one. Made in Unity☆24Updated 6 years ago
- Simple matte composition with Unity☆14Updated 5 years ago
- ☆42Updated 8 years ago
- Example Unity project showing 360° equirectangular camera for Universal Render Pipeline (URP)☆57Updated 4 months ago
- How to generate a procedural mesh with Compute Shaders in Unity☆10Updated 5 years ago
- ☆10Updated 7 years ago
- ☆31Updated 5 months ago
- ☆13Updated 4 years ago
- Procedural Mesh Geometry for unity (VFX)☆13Updated 8 years ago
- Mesh Deformation with Vertex Shader☆49Updated 6 years ago
- Unity Morph Image based on Gpu particle☆15Updated 6 years ago
- A compute shader that generates a height map from 2D vector contours. This can be used to generate three-dimensional geometry out of two-…☆17Updated 4 years ago
- Mesh de-indexing utility☆24Updated 3 years ago
- Minimalist simplex library☆48Updated 3 years ago
- ☆16Updated 8 years ago
- Draws the vert and face normals of a mesh using Unity's Gizmos.☆19Updated 8 years ago
- ☆12Updated 6 years ago
- Demo Unity project for SharedArray library☆19Updated 5 years ago
- ECS Style high-performance Voxelization☆11Updated 6 years ago
- Adjust a character's body proportions without setting up blendshapes☆23Updated 8 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆25Updated 6 years ago
- Personal Code/Snippet Library for Unity 3D☆23Updated 4 years ago
- ☆28Updated 5 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆25Updated 6 years ago
- Particle system written on the GPU using compute shaders in Unity.☆11Updated 5 years ago
- Contains five different projects made using the Unity3D engine named Graphs, Fractal, Maze, Splines and Noise Derivatives.☆28Updated 5 years ago
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆22Updated 9 years ago
- Minimum resources to create ImageEffect.☆17Updated 3 years ago
- Procedural Lightning Shader for Unity3D☆19Updated 8 years ago