Pjbomb2 / Unofficial-Basic-Embergen-VDB-Loader-for-Unity
Basic VDB loader to load embergen vdb's into unity, paired with a basic small volume renderer
☆20Updated 2 years ago
Alternatives and similar repositories for Unofficial-Basic-Embergen-VDB-Loader-for-Unity:
Users that are interested in Unofficial-Basic-Embergen-VDB-Loader-for-Unity are comparing it to the libraries listed below
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated last year
- Source code for the tutorial on how to use the job system☆16Updated last year
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago
- ☆12Updated 5 years ago
- Realistic simulation of hair physics optimized for virtual reality (120FPS) using Unity Engine. Leverages spring physics and geometry/com…☆23Updated last year
- A Unity surface shader that removes noticeable tiling patterns by implementing a state-of-art stochastic tiling system.☆14Updated 4 years ago
- An example of mesh deformation in Unity☆30Updated 3 years ago
- Unity SDF generator for 2D images☆16Updated 2 years ago
- Approximates a painterly effect using Unity, HDRP, and VFX Graph☆28Updated 4 years ago
- Unity project showcasing clouds volume rendering with raymarching, and a simple coloured wave.☆28Updated 3 years ago
- ☆21Updated 2 years ago
- ☆10Updated 6 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Uses the GPU (render texture & computer shader) to compute the visibility of mesh triangles☆28Updated 3 years ago
- Part 1 of a GPU Voxelizer for Unity☆15Updated 3 years ago
- ☆15Updated 3 years ago
- Unity sample project using dynamic Mesh geometries in a RTAS☆11Updated last year
- ☆11Updated 3 years ago
- Minimalist simplex library☆46Updated 2 years ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆22Updated 3 years ago
- Mesh de-indexing utility☆24Updated 2 years ago
- ☆10Updated 5 years ago
- Mesh Decimation for Unity☆44Updated 2 years ago
- Pack any color data into texture channels.☆25Updated last year
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago
- Height fog implementation for Unity☆16Updated 4 months ago
- ☆28Updated 3 years ago
- Unity sample project using instancing in HDRP path tracing.☆14Updated last year
- ☆28Updated 4 years ago