TomohikoMukai / ssdsLinks
An implementation of Skinning Decomposition with Similarity Transformations (I3D2018)
☆121Updated 3 years ago
Alternatives and similar repositories for ssds
Users that are interested in ssds are comparing it to the libraries listed below
Sorting:
- Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"☆87Updated 6 years ago
- ☆181Updated 4 years ago
- ☆58Updated 5 years ago
- Machine Learning system and deformer for character deformations☆135Updated 3 years ago
- An implementation of "Smooth Skinning Decomposition with Rigid Bones" (SIGGRAPH ASIA 2012).☆69Updated 9 years ago
- Transfer your blend shapes between meshes with the same topology.☆148Updated 2 years ago
- An implementation of components of the IK Rig as described by Alexander Bereznyak☆124Updated 6 years ago
- A library of functions for common tasks in Autodesk Motionbuilder.☆106Updated last year
- Simple IK solver for two bone chains.☆21Updated 6 years ago
- DemBones python bindings for use in Maya.☆95Updated 2 years ago
- Implementation of Le and Deng's paper "Smooth Skinning Decomposition with Rigid Bones" in Maya☆125Updated 2 years ago
- Importer script for BVH☆74Updated 2 years ago
- Pose-based driver node for Autodesk Maya (RBF and vector angle).☆112Updated 2 months ago
- Delta-Mush to skin script for Maya☆58Updated 8 years ago
- Scripts and plugins for Autodesk MotionBuilder☆114Updated 7 months ago
- Animation retargeting tool for Autodesk Maya. Retargets mocap to a custom rig with a few clicks.☆122Updated 9 months ago
- Visual Studio Code extension with features to assist when writing python code for Autodesk MotionBuilder☆36Updated last month
- Real-time physics for Maya☆153Updated 2 years ago
- ☆38Updated 6 years ago
- Alternative Maya plug-in Wrap Deformer coded in Maya's C++ API. The deformer stores offsets based on mapped UV coordinates between the so…☆54Updated 7 years ago
- Harmonic Deformer for Autodesk Maya☆56Updated 5 years ago
- ☆53Updated 6 years ago
- Keyframe Reduction for Maya using least-squares method.☆102Updated 5 years ago
- Procedural rigging tool for Maya☆69Updated 2 years ago
- Implementation of Vaillant et. al. "Implicit Skinning: Real-Time Skin Deformation with Contact Modeling"☆42Updated 8 years ago
- A study of the cage deformer implementation for Maya based on Green barycentric coordinates.☆42Updated 8 years ago
- Python expression node for Maya.☆104Updated 3 months ago
- Simple skin converter written for Autodesk Maya.☆23Updated 9 years ago
- A simple-to-use wrapper for Autodesk Python FBX SDK.☆46Updated 9 years ago
- Comparison tools for Maya meshes, to help visualize the differences between similar meshes.☆63Updated 7 years ago