pelletier / vector3
SIMD 3D-vector C++ implementation
☆30Updated 10 years ago
Alternatives and similar repositories for vector3:
Users that are interested in vector3 are comparing it to the libraries listed below
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆34Updated last year
- rex engine and game☆15Updated 3 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆31Updated 6 years ago
- This repository is discontinued, see https://github.com/ValveSoftware/Fossilize☆34Updated 5 years ago
- ☆53Updated 7 years ago
- GLSL code generator to aid use of Vulkan's descriptor set indexing☆12Updated 5 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- Graphics prototyping framework☆37Updated 11 months ago
- DirectX 11-based rendering framework designed for rapid prototyping☆18Updated 9 years ago
- Breakout with Vulkan to test Uniform Data Transfer Methods☆25Updated 4 years ago
- Everything I am (was...) passionate about - the best game engine ever☆49Updated 4 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 8 months ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 4 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 7 years ago
- ☆51Updated last month
- SSE Frustum Culling Demo☆70Updated 3 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 7 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆16Updated 5 years ago
- Cross-platform entry point library☆64Updated 3 months ago
- A game engine. That breathes fire and awesomeness☆15Updated 5 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- Automatically exported from code.google.com/p/eight☆12Updated 7 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 2 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- A LightFileWatcher☆28Updated 3 years ago
- Job system (requires C++11)☆49Updated 4 years ago
- A C++ game engine☆32Updated 4 years ago
- toy C++ Vulkan library☆49Updated 6 years ago