pelletier / vector3Links
SIMD 3D-vector C++ implementation
☆30Updated 10 years ago
Alternatives and similar repositories for vector3
Users that are interested in vector3 are comparing it to the libraries listed below
Sorting:
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- Demonstrates order independent transparency on Vulkan using depth peeling.☆20Updated 7 years ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- C++20 Vulkan and GLes rendering engine☆17Updated this week
- ☆52Updated 3 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- ☆54Updated 7 years ago
- rex engine and game☆15Updated 3 years ago
- toy C++ Vulkan library☆49Updated 6 years ago
- Aimed to eliminate preprocessor hell in shaders and kernels.☆45Updated 8 years ago
- Breakout with Vulkan to test Uniform Data Transfer Methods☆25Updated 5 years ago
- A C++ library implementing linear algebra, text and file IO, UTF-N conversions, containers, image loading/saving, image quantization/filt…☆65Updated this week
- Everything I am (was...) passionate about - the best game engine ever☆50Updated 4 years ago
- ☆17Updated 3 years ago
- Physically Based Software Renderer☆113Updated 5 years ago
- Job system (requires C++11)☆50Updated 4 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- GLSL like minimalist vector, matrix and quaternion math library for C++11☆40Updated 4 years ago
- Code-driven, simple and bloat-free GUI system.☆53Updated 5 years ago
- A LightFileWatcher☆29Updated 4 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆61Updated 5 months ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆47Updated 4 years ago
- ☆29Updated 6 years ago
- a header-only C++ .blend file parser☆73Updated last month
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Updated 7 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆22Updated 8 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago