Testing a sphere point picking function.
☆25Nov 3, 2017Updated 8 years ago
Alternatives and similar repositories for SpherePointPickingTest
Users that are interested in SpherePointPickingTest are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A prototype of text animation shader☆83Nov 9, 2015Updated 10 years ago
- Custom PBR surface shader for Astrella from Robot Lab☆16Jul 12, 2015Updated 10 years ago
- VJing with real-time 60 fps render on iPhone☆38Feb 17, 2017Updated 9 years ago
- Visuals for Matsuura Masaya's live performance in Osaka and Tokyo.☆35Jan 28, 2018Updated 8 years ago
- SSAO image effect for deferred shading☆88Dec 28, 2015Updated 10 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Sep 26, 2017Updated 8 years ago
- Lightning effect for Unity☆205Dec 28, 2015Updated 10 years ago
- Some procedural planet generation in Unity 5☆15Sep 8, 2015Updated 10 years ago
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆46Jul 5, 2018Updated 7 years ago
- Just tried making boids with particle trails.☆105Jan 28, 2018Updated 8 years ago
- Isoline image effect for Unity☆176Jul 21, 2016Updated 9 years ago
- Collection of various post processing effects for Unity☆26May 16, 2021Updated 4 years ago
- Unity example: drawing something like a pincushion☆37Jan 7, 2016Updated 10 years ago
- Monochrome full-screen effect sketches☆33Mar 5, 2021Updated 5 years ago
- Some experiments on a divergence-free noise function (Unity)☆44Nov 28, 2015Updated 10 years ago
- Visuals for Phantom Sketch Mod.☆82Apr 23, 2017Updated 8 years ago
- An attempt at rendering the "Dabrovic Sponza" scene with Unity.☆62Jul 7, 2020Updated 5 years ago
- Generates a slice of shadow volumes with an invisible wall.☆18Feb 9, 2019Updated 7 years ago
- Basic skybox extensions for Unity☆398Apr 16, 2017Updated 8 years ago
- hi☆72Dec 27, 2017Updated 8 years ago
- Render setup for "Forestica" drawn by George Peaslee☆19May 4, 2017Updated 8 years ago
- Test scene for the Motion Blur effect☆32May 2, 2017Updated 8 years ago
- A minimal subset of Perception Neuron SDK for Unity☆127Feb 17, 2017Updated 9 years ago
- Natural vignetting effect for Unity☆89Aug 20, 2015Updated 10 years ago
- An example showing how to generate per-object motion vectors when using DrawMesh.☆79Oct 2, 2017Updated 8 years ago
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆24Mar 12, 2026Updated last week
- Underline text on the Unity UI☆16Apr 2, 2015Updated 10 years ago
- Planar reflection effect from the Adam Interior Environment package.☆108Nov 8, 2017Updated 8 years ago
- Chromatic aberration image effect for Unity☆105Aug 20, 2015Updated 10 years ago
- Control motion vector generation from timeline☆44Nov 29, 2017Updated 8 years ago
- Explosion animation sequence with DXR ray tracing☆27Mar 22, 2021Updated 5 years ago
- Distance-field volume generator for Unity☆181May 31, 2017Updated 8 years ago
- using ComputeShader☆29Jul 20, 2018Updated 7 years ago
- Anamorphic lens flare effect for Unity☆187Aug 24, 2017Updated 8 years ago
- Unity native plugin with WSL (Windows Subsystem for Linux)☆52Jan 31, 2021Updated 5 years ago
- ☆58Nov 26, 2017Updated 8 years ago
- Mesh deforming shader example (Unity)☆304Mar 11, 2017Updated 9 years ago
- A small VFX sketch with Unity VFX Graph☆50Dec 6, 2020Updated 5 years ago
- A small example of procedural modeling with compute shaders.☆287Aug 23, 2017Updated 8 years ago