ShuchangXu / VolumeCloud
VolumeCloud with 1. multi-layer rendering using GPU Instancing, 2. Depth-Difference Based Alpha Blending
☆21Updated 5 years ago
Alternatives and similar repositories for VolumeCloud:
Users that are interested in VolumeCloud are comparing it to the libraries listed below
- 在unity演示 建场方式 与 简单距离场阴影☆35Updated 3 years ago
- ☆31Updated 3 years ago
- 各种常见shadowmap 渲染技术对比☆26Updated 3 years ago
- generate SH from HDRI☆18Updated 3 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆60Updated 5 years ago
- ExampleProject for InfinityRenderPipeline.☆22Updated 5 months ago
- An example of indirect lighting made with Unity☆33Updated 3 years ago
- ☆31Updated 3 years ago
- ☆24Updated 4 years ago
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆36Updated 4 years ago
- ☆30Updated last year
- 自定义实现基于屏幕的ShadowMapping☆30Updated 6 years ago
- ☆30Updated 4 years ago
- ground truth ambient occlusion in unity urp☆31Updated 2 years ago
- A simple Scriptable Render Pipeline implement.☆31Updated 5 years ago
- Learning Base Shadow Map☆27Updated 7 years ago
- My custom Universal Render Pipeline☆27Updated 2 years ago
- Implement software virture texture using Unity 2019☆46Updated 5 years ago
- Unity实现移动平台超大地形RVT☆19Updated 4 years ago
- A debug tool to optimize mipmap and overdraw for unity project☆21Updated 7 years ago
- Convert curves to Texture☆39Updated 2 years ago
- Hextile is a method for avoiding repetition when tiling textures.☆19Updated last year
- Shell based fur unity implementation.☆20Updated last month
- 地形纹理合并与高性能渲染 内部提供2个工程 常规模式版本带性能优化 normal_vs 正确过渡无马赛克版本 hd_vs☆18Updated 2 years ago
- ☆41Updated 6 years ago
- ☆21Updated 3 years ago
- Baker Texture data to Model, for example vertex color, uv channel.☆11Updated last year
- ☆22Updated last year
- This project is to implement Weighted Blended OIT in Unity URP.I do this job in order to solve the transparency sorting problem when I do…☆25Updated 2 years ago
- ☆24Updated 5 years ago