Tutorial about 8-points Signed Sequential Euclidean Distance Transform
☆79Jun 12, 2019Updated 7 years ago
Alternatives and similar repositories for 8SSEDT
Users that are interested in 8SSEDT are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Benchmark and improvement of 8SSEDT algorithm☆29Apr 24, 2018Updated 8 years ago
- ☆24Dec 13, 2019Updated 6 years ago
- easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read☆323Feb 23, 2026Updated 4 months ago
- Light Propagation Volumes, basic version for Unity☆18Mar 30, 2020Updated 6 years ago
- LPV Implementation in Unity 2017☆21Aug 22, 2018Updated 7 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A few custom shadow implementation experiments within Unity☆36Oct 17, 2017Updated 8 years ago
- HLSL Decompiler forked from 3Dmigoto☆362Dec 24, 2025Updated 6 months ago
- Shaders,Demos,and so on☆296Sep 15, 2021Updated 4 years ago
- Anti-aliasing for MikuMikuDance☆10Nov 25, 2021Updated 4 years ago
- ☆11Jun 3, 2019Updated 7 years ago
- ☆32Aug 29, 2021Updated 4 years ago
- GameWorks cross-platform graphics API samples☆17Mar 4, 2018Updated 8 years ago
- Extremely fast non-cryptographic hash algorithm☆10Oct 9, 2024Updated last year
- ☆14May 11, 2021Updated 5 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Adds VSM shadows to Unity projects, replacing the default shadows☆14Nov 14, 2022Updated 3 years ago
- Reflection Probe Atlas impl. for Unity☆26Dec 31, 2018Updated 7 years ago
- A simple D3D12 sample demonstrating how to use white and blue noise to eliminate color banding.☆27Apr 14, 2020Updated 6 years ago
- Tutorial and examples on some basic compute shaders used for gpu particle sims☆16Sep 3, 2018Updated 7 years ago
- Paged Geometry is a plugin for OGRE for rendering of dense vegetation☆13Jul 8, 2024Updated last year
- Unity RTX On!☆26Aug 1, 2025Updated 11 months ago
- A plugin lighting up scenes which don't have any light in the editor☆10Jun 27, 2019Updated 7 years ago
- A conversion tool for converting OpenVDB files to NanoVDB files☆10Nov 25, 2022Updated 3 years ago
- a CPU/GPU physically based renderer☆34Dec 17, 2022Updated 3 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Pre-Integrated Skin with curve approximate and LUT☆65Oct 18, 2022Updated 3 years ago
- A blueprint framework for visualizing the player character's last known position in Unreal Engine.☆22Oct 16, 2023Updated 2 years ago
- Library to render text using modern OpenGL techniques☆56Jul 17, 2013Updated 12 years ago
- 动态骨骼GPU-Skinning☆24Aug 3, 2017Updated 8 years ago
- SDF-based collision detection with MPM-based simulation☆42Nov 30, 2021Updated 4 years ago
- Performance optimizations for screen space reflections technique☆16Jan 28, 2021Updated 5 years ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆117May 2, 2021Updated 5 years ago
- vulkan-tutorial source code☆15Mar 4, 2018Updated 8 years ago
- Implementation of mesh to SDF algorithm (from "Distance Fields for Rapid Collision Detection in Physically Based Modeling" paper) on GPU☆19Jun 15, 2017Updated 9 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- Based on Kajiya-Kay Implementing ATI based into Mobile Pipeline in UE4☆21Feb 1, 2024Updated 2 years ago
- ☆13Dec 17, 2019Updated 6 years ago
- Implementation of Peter Shirley's Ray Tracing The Next Week book.☆14Oct 29, 2019Updated 6 years ago
- A tiny realtime Vulkan 3D engine with modern graphics, all implementations in the 📄ZeldaEngine.cpp file.☆14Jul 1, 2024Updated 2 years ago
- UML Class diagram reverse engineering tool☆14Apr 8, 2026Updated 2 months ago
- Demo project for the "Shader Profiling and Optimization" talk presented at Unite Shanghai 17.☆83May 13, 2017Updated 9 years ago
- A realistic & physically based human skin shader☆12Apr 3, 2018Updated 8 years ago