Tutorial about 8-points Signed Sequential Euclidean Distance Transform
☆79Jun 12, 2019Updated 7 years ago
Alternatives and similar repositories for 8SSEDT
Users that are interested in 8SSEDT are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- 2D signed distance field☆20Nov 30, 2021Updated 4 years ago
- Light Propagation Volumes, basic version for Unity☆18Mar 30, 2020Updated 6 years ago
- easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read☆324Feb 23, 2026Updated 5 months ago
- A few custom shadow implementation experiments within Unity☆36Oct 17, 2017Updated 8 years ago
- ☆11Jun 3, 2019Updated 7 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- ☆32Aug 29, 2021Updated 4 years ago
- Anti-aliasing for MikuMikuDance☆10Nov 25, 2021Updated 4 years ago
- GameWorks cross-platform graphics API samples☆17Mar 4, 2018Updated 8 years ago
- Extremely fast non-cryptographic hash algorithm☆10Oct 9, 2024Updated last year
- Adds VSM shadows to Unity projects, replacing the default shadows☆14Nov 14, 2022Updated 3 years ago
- Reflection Probe Atlas impl. for Unity☆26Dec 31, 2018Updated 7 years ago
- 簡単なPBRのサンプルUnityプロジェクトです。☆14Sep 27, 2016Updated 9 years ago
- A blueprint framework for visualizing the player character's last known position in Unreal Engine.☆22Oct 16, 2023Updated 2 years ago
- SDF functions to draw 2d shapes in glsl.☆39Mar 27, 2018Updated 8 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Paged Geometry is a plugin for OGRE for rendering of dense vegetation☆13Jul 8, 2024Updated 2 years ago
- A plugin lighting up scenes which don't have any light in the editor☆10Jun 27, 2019Updated 7 years ago
- a CPU/GPU physically based renderer☆34Dec 17, 2022Updated 3 years ago
- A conversion tool for converting OpenVDB files to NanoVDB files☆10Nov 25, 2022Updated 3 years ago
- Pre-Integrated Skin with curve approximate and LUT☆65Oct 18, 2022Updated 3 years ago
- SDF-based collision detection with MPM-based simulation☆43Nov 30, 2021Updated 4 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆89Feb 19, 2020Updated 6 years ago
- Performance optimizations for screen space reflections technique☆16Jan 28, 2021Updated 5 years ago
- 扩展Unity的Standard PBR☆436Feb 27, 2019Updated 7 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- HLSL Decompiler forked Quon. It's originally forked from 3Dmigoto.☆18May 6, 2023Updated 3 years ago
- The implementation of URP Genshin Like Character Shader used in my Zhihu Article.☆151Jul 29, 2022Updated 4 years ago
- Some naive experiments with procedural mesh generation in Unity☆16Feb 21, 2020Updated 6 years ago
- 动态骨骼GPU-Skinning☆24Aug 3, 2017Updated 9 years ago
- vulkan-tutorial source code☆15Mar 4, 2018Updated 8 years ago
- Implementation of mesh to SDF algorithm (from "Distance Fields for Rapid Collision Detection in Physically Based Modeling" paper) on GPU☆19Jun 15, 2017Updated 9 years ago
- Based on Kajiya-Kay Implementing ATI based into Mobile Pipeline in UE4☆22Feb 1, 2024Updated 2 years ago
- Demo project for the "Shader Profiling and Optimization" talk presented at Unite Shanghai 17.☆83May 13, 2017Updated 9 years ago
- UML Class diagram reverse engineering tool☆14Apr 8, 2026Updated 4 months ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- A tiny realtime Vulkan 3D engine with modern graphics, all implementations in the 📄ZeldaEngine.cpp file.☆14Jul 1, 2024Updated 2 years ago
- Implementation of Peter Shirley's Ray Tracing The Next Week book.☆14Oct 29, 2019Updated 6 years ago
- ☆38Nov 30, 2020Updated 5 years ago
- An easy-to-use Source Engine inspired console for Godot with the ability to manipulate Godot Nodes.☆15Jul 24, 2020Updated 6 years ago
- Shaderlab is a tool designed for cross compiling unity shader to other shading languages.☆101Mar 5, 2021Updated 5 years ago
- A realistic & physically based human skin shader☆12Apr 3, 2018Updated 8 years ago
- Modular UI components to create debug interfaces and add-on interfaces in Godot.☆17Mar 29, 2020Updated 6 years ago