o3de / PhysX
NVIDIA PhysX SDK
☆65Updated last year
Alternatives and similar repositories for PhysX:
Users that are interested in PhysX are comparing it to the libraries listed below
- Utility libraries for Vulkan developers☆74Updated this week
- Cross-platform SSE/AVX/NEON-accelerated math library, coming with a common library to be used in HLSL/C++ code☆78Updated last month
- Shader Compilation Tool☆89Updated 2 weeks ago
- based on Khronos Vulkan-Samples☆38Updated 6 months ago
- An updated build of PEEL dedicated to PhysX☆110Updated this week
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆121Updated 2 months ago
- A simple demo to show off the capabilities of the Cauldron framework☆129Updated 2 years ago
- Demonstrates how to use CMake to include Jolt Physics in your own project☆31Updated last month
- Information about example integrations of GPUOpen technology into game engines☆56Updated 4 years ago
- Layer providing Vulkan features when native support is unavailable☆145Updated this week
- Modular extensible low-level render interface (RHI) with higher level extensions☆261Updated this week
- Simpler ImGui Backend for VulkanHpp.☆33Updated 3 years ago
- Simple framework & sandbox for NRI based apps☆26Updated this week
- ☆16Updated last year
- Vulkan Profiles Tools☆131Updated this week
- Khronos version of the Vulkan Tutorial as parts of the Vulkan documentation project☆50Updated 2 months ago
- Atom sample viewer project for the Open 3D Engine☆38Updated last month
- Vulkan Samples Assets☆83Updated 7 months ago
- C++ Vulkan real time renderer.☆57Updated 3 years ago
- Repo for KickstartRT demo application☆51Updated 2 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆54Updated 3 years ago
- FidelityFX Variable Shading☆52Updated 3 years ago
- Visual Studio Code extension for Slang☆17Updated 2 months ago
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆58Updated 5 years ago
- ☆163Updated 2 weeks ago
- A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.☆63Updated 4 years ago
- Utilities built on top of core module☆126Updated last week
- Library for loading .dds textures (supports DXT1, DXT3, DXT5, 3D textures, etc...)☆26Updated 3 years ago
- Yet another pet engine☆69Updated 2 months ago
- Amazon Shader Language (AZSL) Compiler☆25Updated 2 months ago