o3de / PhysXLinks
NVIDIA PhysX SDK
☆68Updated last year
Alternatives and similar repositories for PhysX
Users that are interested in PhysX are comparing it to the libraries listed below
Sorting:
- Utilities built on top of core module☆132Updated 2 weeks ago
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆125Updated 8 months ago
- An updated build of PEEL dedicated to PhysX☆131Updated 4 months ago
- Shader Compilation Tool☆102Updated this week
- Information about example integrations of GPUOpen technology into game engines☆56Updated 4 years ago
- Vulkan Samples Assets☆86Updated last year
- Cross-platform SSE/AVX/NEON-accelerated math library, coming with a common library to be used in HLSL/C++ code☆89Updated 3 weeks ago
- Utility libraries for Vulkan developers☆80Updated last week
- Basic graphics samples using Magma library and Vulkan graphics API☆50Updated 2 weeks ago
- Simple framework & sandbox for NRI based apps☆32Updated last week
- A Vulkan based render engine☆124Updated last week
- A simple demo to show off the capabilities of the Cauldron framework☆129Updated 3 years ago
- Atom sample viewer project for the Open 3D Engine☆40Updated last month
- Demonstrates how to use CMake to include Jolt Physics in your own project☆37Updated last month
- Community contributed extensions for RenderDoc☆81Updated 3 months ago
- Vulkan Profiles Tools☆145Updated this week
- A collection of Vulkan C++ utilities with a general focus on tools development, and a specific focus on supporting Intel® Graphics Perfor…☆38Updated 3 weeks ago
- Modular extensible low-level render interface (RHI) with higher level extensions☆344Updated last week
- High performance graphics abstraction API, with simplified programming model, on top of Vulkan, DirectX 12, and Metal.☆62Updated 2 years ago
- based on Khronos Vulkan-Samples☆42Updated 2 months ago
- EABase is a small set of header files that define platform-independent data types and platform feature macros.☆207Updated 3 months ago
- Amazon Shader Language (AZSL) Compiler☆27Updated 7 months ago
- Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.☆107Updated last week
- Layer providing Vulkan features when native support is unavailable☆153Updated 3 weeks ago
- NVIDIA Texture Tools samples for compression, image processing, and decompression.☆87Updated last month
- Vulkan template with light abstraction as a base for personal projects☆28Updated 10 months ago
- Yet another pet engine☆72Updated 8 months ago
- This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.☆140Updated last year
- [WIP] Spatial is a cross-platform C++ game engine.☆78Updated 10 months ago
- SPIR-V Code Generator / Graph Editor GUI☆67Updated 4 years ago