shader-slang / slang-vscode-extensionLinks
Visual Studio Code extension for Slang
☆23Updated 3 weeks ago
Alternatives and similar repositories for slang-vscode-extension
Users that are interested in slang-vscode-extension are comparing it to the libraries listed below
Sorting:
- Shader Compilation Tool☆99Updated 2 months ago
- Slang Render Hardware Interface☆106Updated this week
- Single file DDS header encoder and decoder☆78Updated last week
- Cross-platform SSE/AVX/NEON-accelerated math library, coming with a common library to be used in HLSL/C++ code☆86Updated last week
- WinPixEventRuntime + decoder + tests☆93Updated last year
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆125Updated 7 months ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆172Updated last year
- Sample showcasing lifetime management and resource transfers in Vulkan☆64Updated 8 months ago
- Yet another pet engine☆72Updated 7 months ago
- RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal☆69Updated 6 months ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆114Updated last week
- Conservative Morphological Anti-Aliasing 2.0☆182Updated 2 years ago
- A simple demo to show off the capabilities of the Cauldron framework☆129Updated 3 years ago
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆110Updated 3 months ago
- State of the art RDO BC1-7 GPU texture encoders☆217Updated last year
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆88Updated this week
- based on Khronos Vulkan-Samples☆42Updated 2 months ago
- KickstartRT SDK☆199Updated 2 years ago
- This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.☆140Updated last year
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆44Updated this week
- Cross-platform rendering library that seamlessly integrates Vulkan, DirectX12 and Metal.☆60Updated this week
- Community contributed extensions for RenderDoc☆81Updated 3 months ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆124Updated 4 months ago
- A D3D12-based rendering engine☆58Updated 4 years ago
- Customizable compute shader for fast cache-aware mipmap generation☆55Updated last year
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆81Updated 3 weeks ago
- Repo for KickstartRT demo application☆52Updated 2 years ago
- Tiny DDS file loader☆47Updated 6 years ago
- ☆135Updated 2 years ago
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆186Updated 9 months ago