shader-slang / slang-vscode-extension
Visual Studio Code extension for Slang
☆16Updated last month
Alternatives and similar repositories for slang-vscode-extension:
Users that are interested in slang-vscode-extension are comparing it to the libraries listed below
- Shader Compilation Tool☆88Updated 2 months ago
- DX12 render engine☆52Updated last year
- A scalable pipeline tool for graphics applications to build assets.☆26Updated last year
- Single file DDS header encoder and decoder☆74Updated 2 weeks ago
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆51Updated last year
- RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal☆53Updated 3 weeks ago
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆35Updated this week
- Yet another pet engine☆69Updated 2 months ago
- Sample showcasing lifetime management and resource transfers in Vulkan☆57Updated 2 months ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆77Updated 2 years ago
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆119Updated 2 months ago
- REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and…☆66Updated last year
- Community contributed extensions for RenderDoc☆76Updated 4 months ago
- A C++ game engine☆33Updated 4 years ago
- Simpler ImGui Backend for VulkanHpp.☆33Updated 3 years ago
- based on Khronos Vulkan-Samples☆38Updated 6 months ago
- Repo for KickstartRT demo application☆51Updated 2 years ago
- SPIR-V Code Generator / Graph Editor GUI☆65Updated 4 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.☆63Updated 3 years ago
- Amazon Shader Language (AZSL) Compiler☆25Updated last month
- A D3D12-based rendering engine☆57Updated 4 years ago
- A Vulkan renderer, written in C++20☆33Updated 4 years ago
- A C++ library implementing linear algebra, text and file IO, UTF-N conversions, containers, image loading/saving, image quantization/filt…☆62Updated last month
- Tiny DDS file loader☆43Updated 6 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆42Updated 5 years ago
- Handles image pixel format, querys for all, encode/decode for many☆62Updated 2 years ago
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆57Updated 2 weeks ago
- Cross-platform SSE/AVX/NEON-accelerated math library, coming with a common library to be used in HLSL/C++ code☆75Updated last month
- Slang Render Hardware Interface☆57Updated this week
- Performance and bandwidth tester for D3D12 memory pools☆25Updated last year