shader-slang / slang-vscode-extension
Visual Studio Code extension for Slang
☆15Updated last month
Alternatives and similar repositories for slang-vscode-extension:
Users that are interested in slang-vscode-extension are comparing it to the libraries listed below
- Shader Compilation Tool☆87Updated last month
- Slang Render Hardware Interface☆52Updated this week
- A scalable pipeline tool for graphics applications to build assets.☆26Updated 11 months ago
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆33Updated this week
- DX12 render engine☆51Updated last year
- RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal☆50Updated 6 months ago
- A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.☆63Updated 3 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- Sample showcasing lifetime management and resource transfers in Vulkan☆53Updated 2 months ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆36Updated 2 years ago
- A D3D12-based rendering engine☆57Updated 4 years ago
- Simpler ImGui Backend for VulkanHpp.☆33Updated 3 years ago
- Repo for KickstartRT demo application☆50Updated 2 years ago
- Yet another pet engine☆67Updated last month
- REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and…☆67Updated last year
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆73Updated 2 years ago
- A C++ game engine☆32Updated 4 years ago
- Nabla's Tests and Examples source code☆31Updated this week
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆51Updated last year
- Handles image pixel format, querys for all, encode/decode for many☆62Updated 2 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆55Updated 3 years ago
- Single file DDS header encoder and decoder☆71Updated this week
- Vulkan template with light abstraction as a base for personal projects☆27Updated 3 months ago
- SPIR-V Code Generator / Graph Editor GUI☆65Updated 3 years ago
- WinPixEventRuntime + decoder + tests☆82Updated last year
- Amazon Shader Language (AZSL) Compiler☆25Updated 3 weeks ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆41Updated 5 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 2 years ago
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆116Updated last month
- A Vulkan renderer, written in C++20☆32Updated 4 years ago