zestylife / EuNet
Peer to peer network solution for multiplayer games.
☆151Updated 2 years ago
Alternatives and similar repositories for EuNet:
Users that are interested in EuNet are comparing it to the libraries listed below
- Higher level implementation for LiteNetLib (https://github.com/RevenantX/LiteNetLib)☆105Updated 2 weeks ago
- NetCoreServer Client implementation for Unity☆89Updated 3 years ago
- Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)☆173Updated 3 years ago
- A collection of collections for 'unsafe' C# code☆138Updated 3 months ago
- A small addon for xNode that lets you add groups to your graphs☆103Updated 2 years ago
- Weaver is a code weaving framework built right into Unity Engine. Based heavily off of Fody.☆151Updated last year
- Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.☆169Updated 5 years ago
- Framework for Unity that includes lots of useful utility functions and helper classes.☆204Updated this week
- [DISCONTINUED] A high level API for making networked games in Unity, utilizes https://github.com/RevenantX/LiteNetLib☆96Updated 2 years ago
- Netick is a C# networking solution for Unity.☆267Updated last week
- A bare bones stripped down version of the shader graph editor using UIElements☆152Updated 5 years ago
- Development console for Unity game engine☆108Updated last year
- Svelto.ECS and Svelto.Tasks Mini Examples for Unity☆139Updated 7 months ago
- Bursted Entity Component System☆169Updated this week
- ECS for Unity with full game state automatic rollbacks☆532Updated last year
- Example simple game with LiteNetLib (work in progress)☆169Updated 2 years ago
- Bring C# scripting into Unity which acts as native code.☆155Updated 2 years ago
- pulling daily from bitbucket repo☆195Updated 2 years ago
- Console for all your unity needs☆159Updated 6 years ago
- make mesh like line, polygon, etc in unity3d☆188Updated 7 months ago
- LeoEcsLite - Lightweight C# Entity Component System framework☆53Updated 2 years ago
- Serialized and drawed in editor Dictionary☆92Updated last year
- Converting UGUI to be DOTS compliant☆115Updated 4 years ago
- This is a framework that allows you to create game servers and services for your game inside Unity. It allows you to avoid using third-pa…☆155Updated 4 months ago
- (WIP) Deterministic, Lockstep RTS Engine☆176Updated 5 years ago
- Super Editor project is an enhancement plan to make Unity, the world's most popular game engine, versatile and streamlined.☆249Updated 2 years ago
- Benchmarks of some C# ECS frameworks.☆140Updated last month
- Data binding for Unity gameobjects. If you like MVVM User Interfaces, this is where to start.☆104Updated this week
- Asynchronous operations (promises) for Unity3d.☆185Updated 5 years ago
- Basic Character Controller Using ECS and Unity.Physics Packages☆126Updated 3 years ago