emotitron / BitpackingToolsLinks
C# Safe and Unsafe extensions for bitpacking directly to arrays and primitive types.
☆63Updated last year
Alternatives and similar repositories for BitpackingTools
Users that are interested in BitpackingTools are comparing it to the libraries listed below
Sorting:
- A general purpose code generator library for Unity☆76Updated 3 years ago
- Comparison chart for C# ECS solutions/frameworks☆53Updated 2 years ago
- Ease-of-Use Source Generator Alternative for Unity☆63Updated last year
- How to call managed functions (like Thread.Sleep) from Burst☆28Updated 2 years ago
- Spatial hashing for Unity using ECS/DOTS☆59Updated 2 years ago
- Command based scriptable build pipeline for Unity 3D☆52Updated 2 weeks ago
- Burst friendly (special) native collections for Unity☆83Updated 2 years ago
- ☆66Updated 3 years ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆45Updated 4 years ago
- UniTask & IUniTaskAsyncEnumerable baseed pub/sub messaging. this is like the UniTask version of UniRx.MessageBroker.☆89Updated last year
- Entity compatible tween library for Unity ECS/DOTS and Project Tiny (DOTS Runtime).☆84Updated 4 years ago
- A Roslyn compiler to access internals/privates for Unity. In other words, you can access to any internals/privates in other assemblies, w…☆108Updated 5 years ago
- Custom Memory Allocator for Unity with CopyFrom method☆33Updated 3 years ago
- A Min/Max heap data structure for Unity. Compatible with the Unity Job system and Burst compiler.☆56Updated 3 years ago
- Unity ECS Entity Builder/Wrapper☆47Updated 3 years ago
- Unity DOTS Stats-system implementation☆36Updated 4 years ago
- ☆79Updated 2 years ago
- ⚡ Zapnet is a Unity framework for game networking built with Lidgren☆39Updated 3 years ago
- Keeps time in sync between server and client.☆41Updated 6 years ago
- A collection of helpers for work with Unity's ECS framework, used in our games.☆74Updated 5 years ago
- A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.☆34Updated last month
- A job-based tween library for Unity☆49Updated 6 years ago
- Mosaic is a Next Gen Runtime Unity ECS Tilemap solution, heavily inspired by LDtk, built using Entity Component System and Odin Inspector☆51Updated last month
- Runtime authoring solution for Entities☆54Updated last month
- Various collections which are completely unmanaged by the GC☆50Updated 4 years ago
- Extending DOTS☆59Updated 5 years ago
- Proof of concept wrapper to allow using Unity Physics directly with Game Objects (without ECS).☆68Updated last year
- A collection of collections for 'unsafe' C# code☆139Updated last year
- ☆63Updated this week
- State saving for Unity DOTS☆66Updated 2 years ago