7Bpencil / sharpPhysics
Simple C# 2D physics engine written on top of LeoEcsLite framework just for training.
☆22Updated last year
Alternatives and similar repositories for sharpPhysics:
Users that are interested in sharpPhysics are comparing it to the libraries listed below
- Entity command buffer for Leopotam EcsLite framework☆12Updated 2 years ago
- An extension for Leopotam ecslite framework with full per entity operations support from Unity Job system side☆26Updated 2 years ago
- Simple Unity physics events emitter for Leopotam ECS lite framework.☆21Updated 2 years ago
- Lex is a high performance c # framework based on LeoEcsLite with a more user-friendly api☆25Updated this week
- ☆14Updated last year
- Turn-based tactical game with match-line mechanics. Created with LeoEcsLite.☆17Updated 2 years ago
- Sample multiplayer game with ME.ECS☆15Updated 2 years ago
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆20Updated 3 years ago
- Script for drawing sprite from Text Mesh Pro atlases in UGUI☆23Updated 2 months ago
- Comparison chart for C# ECS solutions/frameworks☆52Updated last year
- Custom Memory Allocator for Unity with CopyFrom method☆29Updated 2 years ago
- Unity ECS Entity Builder/Wrapper☆47Updated 2 years ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 3 years ago
- Boilerplate-free syntax for full life cycle of events - entities with single component. Special support for singleton events.☆20Updated 2 years ago
- ☆15Updated 2 years ago
- Command based scriptable build pipeline for Unity 3D☆49Updated last week
- C# Entity component system framework☆30Updated this week
- Collection of Base Game ECS Features☆30Updated last month
- The ultimate Unity Text Mesh Pro helper package.☆23Updated 3 weeks ago
- Bite-sized demos showcasing features of Latios Frameowrk for Unity DOTS☆24Updated 2 months ago
- Reactive node system for Unity☆44Updated 9 months ago
- DragonECS integration with Unity☆12Updated last week
- UI Tutorial Mask is a component for highlighting specific objects over darkened background for Unity UI (uGUI)☆21Updated 7 months ago
- ☆16Updated 4 years ago
- Additional types and functionality☆23Updated 3 years ago
- 💉 EasyJection is an easy-to-use Dependency Injection (DI) Framework for Unity Engine and beyond.☆20Updated last year
- ☆45Updated last month
- A source generator that automatically generates a cache of components for Unity.☆33Updated 10 months ago
- Ease-of-Use Source Generator Alternative for Unity☆60Updated 9 months ago