emanzione / SPELLLinks
A framework for describing, composing and managing your game's spells and abilities.
☆44Updated 3 years ago
Alternatives and similar repositories for SPELL
Users that are interested in SPELL are comparing it to the libraries listed below
Sorting:
- Reactive node system for Unity☆44Updated last year
- Network Transform using Snapshot Interpolation and other techniques to best sync position and rotation over the network.☆47Updated 11 months ago
- Processing-like API for Unity. Built on top of the Shapes vector graphics library☆30Updated last year
- Library of procedural generation code for use in Unity☆58Updated 2 months ago
- Package Symlinker is a tool that allows you create symbolic links to packages, so you can edit any package as if it were located right in…☆26Updated 2 years ago
- Package for creating Unity packages in GitHub! Just like this one!☆29Updated 2 years ago
- A source generator that automatically generates a cache of components for Unity.☆35Updated last year
- 👩🚀 Atlas Utility library for Unity☆54Updated 2 years ago
- The canvas visualizer is an editor util that helps you visualise all of your rectangle transforms within your canvas for easier navigatio…☆37Updated 3 years ago
- Keep a history of all the builds you do.☆36Updated last year
- Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shader…☆30Updated 8 months ago
- Additional types and functionality☆24Updated 4 years ago
- The ultimate Unity Text Mesh Pro helper package.☆37Updated last month
- Visual behaviour & AI design tool for Unity.☆34Updated 2 years ago
- Signals are in-memory publish/subscribe system and effectively replace Unity3d SendMessage☆32Updated 6 years ago
- A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.☆33Updated 5 months ago
- 🌪️🌀 An animation system for tweening object properties in Unity.☆34Updated 3 months ago
- Just some easy gizmos to draw ui rulers to help implement ui☆23Updated last year
- A simple generic solution for pathfinding in Unity that works with jobs and burst.☆22Updated 4 years ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 4 years ago
- EasyTimeSlicing makes it easy to slice heavy tasks into consequent game frames to execute and helps to keep the game running smoothly and…☆45Updated last year
- Applies Preset to folders and objects☆44Updated 2 years ago
- A toolsuite created to make Unity development easier☆31Updated 2 weeks ago
- A Unity3D package to alleviate the pain of creating grid-based maps by hand☆33Updated last year
- Line renderer for DOTS tech stack.☆41Updated last week
- Script for drawing sprite from Text Mesh Pro atlases in UGUI☆28Updated 2 months ago
- Displays glyphs (icons) of keyboard & mouse or controller buttons detected by Unity's InputSystem.☆34Updated 2 months ago
- Open-source tweening library that's part of the Juce Unity tools framework.☆27Updated last year
- A collection of general purpose utilities for use with Unity☆20Updated 5 years ago
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆21Updated 3 years ago