tatelax / LazyECS
An ECS framework designed to be easy to use and learn.
☆22Updated 2 years ago
Alternatives and similar repositories for LazyECS:
Users that are interested in LazyECS are comparing it to the libraries listed below
- Lex is a high performance c # framework based on LeoEcsLite with a more user-friendly api☆26Updated last month
- The Noesis UI Flow framework for Unity.☆16Updated last year
- Code + examples for Refactoring Data stored in Unity Prefabs, Scenes and other Assets☆31Updated 6 months ago
- T4 text template generative importer for Unity3D. 📝🏗☆17Updated 3 years ago
- Simple Unity Generate Vertex Color Model Tool☆39Updated 4 years ago
- ☆16Updated 4 years ago
- Just some easy gizmos to draw ui rulers to help implement ui☆22Updated last year
- C# reactive library and set of tools for Unity development.☆22Updated this week
- A collection of general purpose utilities for use with Unity☆20Updated 5 years ago
- The Hierarchy-based Dependency Injection tool for Unity game engine. Intuitivly manage dependencies of your MonoBehaviours with simple bu…☆23Updated 4 months ago
- Tool for analyzing materials and shaders used in scenes☆15Updated last year
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆20Updated 3 years ago
- Additional types and functionality☆23Updated 3 years ago
- Source Generator to support Domain Reload off in Unity (handle static fields and event handlers).☆20Updated last year
- ☆22Updated 4 years ago
- ☆15Updated 4 years ago
- Work with ScriptableObjects in a similar manner to how you work with Components and GameObjects☆17Updated last year
- ☆28Updated last year
- Auto Preset enables scriptable configuration of assets from the Unity Editor without requiring any additional code.☆24Updated 4 years ago
- A tool for Unity3D to help you pinpoint redundant data☆20Updated 4 years ago
- Entity command buffer for Leopotam EcsLite framework☆12Updated 2 years ago
- Simplified dependency Injection for Unity utilizing SourceGeneration making it as performant as possible.☆19Updated last week
- 🔧 A simple git status panel for Unity.☆15Updated 5 years ago
- Self-updating Areas enum for NavMesh in Unity☆15Updated 3 years ago
- A simple mesh data viewer for Unity.☆22Updated 3 years ago
- 🚀ABC - Actor Behaviour Component - Framework for Unity Game Engine and .Net Platform☆16Updated 4 months ago
- Dependency injection solution for unity☆11Updated 5 months ago
- An extension for Leopotam ecslite framework with full per entity operations support from Unity Job system side☆26Updated 2 years ago
- Reactive systems and other utilities for Unity DOTS.☆22Updated 2 years ago
- Script for drawing sprite from Text Mesh Pro atlases in UGUI☆24Updated 3 months ago