SinyavtsevIlya / LexLinks
Lex is a high performance c # framework based on LeoEcsLite with a more user-friendly api
☆28Updated 2 weeks ago
Alternatives and similar repositories for Lex
Users that are interested in Lex are comparing it to the libraries listed below
Sorting:
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆21Updated 4 years ago
- Simple C# 2D physics engine written on top of LeoEcsLite framework just for training.☆25Updated last year
- An extension for Leopotam ecslite framework with full per entity operations support from Unity Job system side☆26Updated 7 months ago
- Entity command buffer for Leopotam EcsLite framework☆12Updated 3 years ago
- Simple Unity physics events emitter for Leopotam ECS lite framework.☆24Updated 3 years ago
- Simple and robust Entity Component System for .NET and Unity.☆18Updated 2 months ago
- EasyTimeSlicing makes it easy to slice heavy tasks into consequent game frames to execute and helps to keep the game running smoothly and…☆48Updated last year
- Script for drawing sprite from Text Mesh Pro atlases in UGUI☆29Updated 6 months ago
- ☆37Updated last week
- 💉 EasyJection is an easy-to-use Dependency Injection (DI) Framework for Unity Engine and beyond.☆25Updated 2 years ago
- A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.☆34Updated 2 weeks ago
- Simple but powerful git integration for Unity 3D☆49Updated 2 months ago
- The ultimate Unity Text Mesh Pro helper package.☆42Updated 5 months ago
- Collection of Base Game ECS Features☆36Updated last year
- Unity ECS Entity Builder/Wrapper☆47Updated 2 years ago
- An ECS framework designed to be easy to use and learn.☆22Updated 3 years ago
- A source generator that automatically generates a cache of components for Unity.☆37Updated last year
- Reactive node system for Unity☆44Updated last year
- A framework for describing, composing and managing your game's spells and abilities.☆44Updated 3 years ago
- Mosaic is a Next Gen Runtime Unity ECS Tilemap solution, heavily inspired by LDtk, built using Entity Component System and Odin Inspector☆50Updated last week
- The Noesis UI Flow framework for Unity.☆20Updated last year
- Extension Methods to better build UI through code using Unity UIElements☆28Updated last year
- UExtension is a basic type extension library for .Net and Unity projects. It integrates a large number of commonly used, efficient and co…☆39Updated last year
- Quasi-Random Number Generator for C#☆23Updated last year
- This package allows for you to easily make docked tabs for your assets☆49Updated last year
- Draw data chart in Unity Editor, useful for debugging.☆33Updated last year
- A helper library for Unity Jobs, System.Threading, Async/Await and Coroutines in Unity.☆46Updated 2 years ago
- Turn-based tactical game with match-line mechanics. Created with LeoEcsLite.☆17Updated 3 years ago
- The fastest and most efficient binary compression solution for Odin☆18Updated 4 years ago
- Ease-of-Use Source Generator Alternative for Unity☆61Updated last year