MonoGame / MonoGame.DependenciesLinks
The MonoGame binary dependencies submodule.
☆39Updated 8 months ago
Alternatives and similar repositories for MonoGame.Dependencies
Users that are interested in MonoGame.Dependencies are comparing it to the libraries listed below
Sorting:
- ECS-based Game Engine powered by MonoGame for C# games.☆64Updated 3 years ago
- Farseer Physics compiled as a portable class library (PCL) against the PCL version of MonoGame☆34Updated 9 years ago
- The sample code and latest build of the live MonoGame web demo.☆61Updated 5 years ago
- Engine specific libraries for Empty Keys UI☆58Updated 3 months ago
- Advanced physics engine library based on Chipmunk in C#☆83Updated 6 years ago
- Mercury Particle Engine☆84Updated 9 years ago
- A 2D path and shape drawing library for MonoGame and XNA.☆95Updated 5 years ago
- MonoGame-HardwareInstancing Isometric Tiles☆22Updated 2 years ago
- A cross-platform game engine with GUI and multiplayer support using Monogame, Farseer and Lidgren☆19Updated 8 years ago
- MonoGame Content Importers, Shaders, etc☆55Updated 2 years ago
- C# port of stb_truetype.h☆50Updated last year
- A bloom filter module, which can easily be added to existing applications. Solution includes sample☆104Updated 2 years ago
- C3DE is a 3D Game Engine powered by MonoGame☆126Updated 2 years ago
- Collision detection for Axis-Aligned-Bounding-Boxes (aka AABB) in C#.☆117Updated last year
- This is where I keep all my MonoGame samples and tutorials, hope you find them useful.☆55Updated 2 years ago
- A game engine.☆58Updated this week
- Shader Editor for MonoGame's Effects☆82Updated 5 years ago
- C# Native bindings of Chipmunk2D (compatible with iOS/Mac/Android/.NET/.UWP)☆30Updated 3 months ago
- This fork has been sunset as of 1st Jan 2018 and is no longer supported or maintained☆36Updated 7 years ago
- Base Monogame objects for managing relative transforms.☆25Updated 6 years ago
- This is a structure allowing you to find suitable collision-candidates out of a bulk of sprites or similar very fast.☆32Updated 2 years ago
- MonoGame embedded inside a WPF app.☆75Updated last year
- This project is a finite state machine designed to be used in games.☆62Updated 2 years ago
- Custom effects for MonoGame☆17Updated 10 years ago
- A set of platform- and renderer-agnostic libraries for game development.☆28Updated 5 years ago
- Opinioned fork of FNA with nuget packages☆22Updated 2 months ago
- Optimized math for games, based on XNA APIs☆100Updated 4 years ago
- An entity component system framework that uses generics to achieve composition without having the need to write new code in the entity cl…☆34Updated 7 years ago
- A multi-platform game framework in C# using Portable Class Libraries☆15Updated 10 years ago
- Draw 2D geometry in MonoGame/XNA, including primitives such as lines and polygons.☆33Updated 2 years ago