Enigmatisms / AdaPT
A physically based mesh renderer named Ada Path Tracer based on Taichi lang
☆58Updated 2 months ago
Alternatives and similar repositories for AdaPT:
Users that are interested in AdaPT are comparing it to the libraries listed below
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆59Updated 4 months ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆122Updated 10 months ago
- Writing a CUDA software ray tracing renderer with Analysis-Driven Optimization from scratch: a python-importable, distributed parallel re…☆21Updated 3 weeks ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆89Updated 7 months ago
- Unbiased Physically Based Differentiable Renderer☆47Updated 4 months ago
- Code for "Monte Carlo Estimators for Differential Light Transport" (SIGGRAPH 2021) by Tizian Zeltner, Sébastien Speierer, Iliyan Georgiev…☆42Updated 2 years ago
- UCSD CSE 272 renderer☆88Updated 2 months ago
- A differential theory of radiative transfer☆62Updated 5 years ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆40Updated last year
- The repository for our publication: "Progressive null-tracking for volumetric rendering" which will be presented at SIGGRAPH 2023 for the…☆24Updated 2 months ago
- Reference implementation of the paper "Recursive Control Variates for Inverse Rendering" (SIGGRAPH 2023)☆49Updated last year
- Code for the paper "Unbiased Inverse Volume Rendering with Differential Trackers"☆54Updated 2 years ago
- An online test suite for rendering research, based on Disney Research's interactive viewer☆42Updated 3 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆161Updated 10 months ago
- Source Code for "Neural Prefiltering for Correlation-Aware Levels of Detail" (SIGGRAPH 2023)☆17Updated last year
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆82Updated 5 months ago
- ☆39Updated 2 years ago
- A simple interactive ray-tracing renderer.☆44Updated 4 months ago
- Mitsuba renderer main repository☆23Updated 2 years ago
- ☆26Updated last year
- A very simple PBR Path Tracing Renderer.☆123Updated 2 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆23Updated 8 months ago
- An optix-based GPU path tracer☆93Updated 2 years ago
- A Modern C++20 Library of Unified Incremental Potential Contact.☆84Updated last week
- Surface Simplification using Intrinsic Error Metrics☆69Updated last year
- This is the official implementation of our EGSR 2023 paper, Accelerating Hair Rendering by Learning High-Order Scattered Radiance.☆42Updated last year
- Code and resources for SIGGRAPH 2023 paper NeuSample: Importance Sampling for Neural Materials☆12Updated 8 months ago
- ☆19Updated last year
- A small utility to convert OpenVDB files to the Mitsuba 2 volume format☆22Updated 2 years ago
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆88Updated last year