monstrobishi / xeffects
A shadow mapping add-on for Irrlicht3D
☆9Updated 4 years ago
Related projects ⓘ
Alternatives and complementary repositories for xeffects
- Realistic water scene node for Irrlicht☆26Updated 8 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 9 years ago
- C++ and Lua 3d game engine.☆10Updated 7 years ago
- Core OpenGL samples and tests written in C++11.☆12Updated 8 years ago
- Nimble is a header-only utility library.☆9Updated 7 years ago
- Featherkit game framework☆44Updated 5 years ago
- Physics sandbox combining SFML Box2D LTBL2 SFGUI and EntityX☆7Updated 4 years ago
- Attila is a tiny atlas texture-packer (tool)☆40Updated 5 years ago
- Tween is a lightweight easing library. Written in C++03☆35Updated 9 years ago
- ☆15Updated 7 years ago
- Sand is a lightweight time controller (C++11)☆19Updated 9 years ago
- Orientation independent bézier smoothing of voxel grids☆17Updated 9 years ago
- ☆12Updated 7 years ago
- Thin C++11 SDL 2 wrapper with other nice things.☆15Updated 7 years ago
- A small wrapper on top of Assimp for easily using assimp with OpenGL. Supports skeleton animation and more.☆19Updated 10 years ago
- AGE - C++11 OpenGL4 Game Engine☆48Updated 8 years ago
- small collection of directory related functions.☆13Updated 3 years ago
- SFML Sprite Batch☆13Updated 6 months ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆20Updated 7 years ago
- Using Lua with C++ in Practice part 2 source code☆10Updated 9 years ago
- A C++ library for procedural generation of cities and large urban environments.☆41Updated 8 years ago
- simple vulkan framework☆13Updated 8 years ago
- An in-game map/animation editor for 2D C++ game development projects.☆43Updated 2 years ago
- A minimalist OpenAL Soft audio engine for C/C++ and .net☆31Updated last year