mmathew23 / neural-compression-texturesLinks
Implementation of random access neural compression for material textures
☆15Updated last year
Alternatives and similar repositories for neural-compression-textures
Users that are interested in neural-compression-textures are comparing it to the libraries listed below
Sorting:
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 3 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 6 months ago
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆56Updated 7 years ago
- Scenes for LuisaRender☆23Updated last year
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆48Updated 7 months ago
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆19Updated 2 weeks ago
- Global Illumination using Spherical Harmonics☆80Updated 4 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆53Updated 3 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆87Updated last year
- GPU 3D SDF generator using DirectX 11 compute shader☆69Updated 2 years ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆129Updated last year
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆58Updated last year
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Updated 3 years ago
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及 渲染优化☆21Updated last year
- small generic spatial clustering C++ library☆33Updated 3 weeks ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆23Updated 3 years ago
- Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media☆17Updated 11 months ago
- Spherical/zonal harmonics library☆139Updated last year
- Physically based renderer☆28Updated 3 years ago
- Parallel Transformation of Bounding Volume Hierarchies into Oriented Bounding Box Trees☆14Updated last year
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆51Updated 4 months ago
- GPU Radix Sort implemented in Vulkan and GLSL.☆65Updated last year
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆85Updated 2 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆164Updated last year
- ☆160Updated 4 years ago
- ☆23Updated 3 years ago
- Master thesis project about hair rendering at Utrecht University☆13Updated 5 years ago
- This editor allows editing 2D tangent fields and rendering in real-time the anisotropic appearance defined by such fields.☆23Updated 5 months ago
- GPU LBVH builder implemented in Vulkan and GLSL.☆51Updated last year
- Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"☆28Updated last month