Parallel Transformation of Bounding Volume Hierarchies into Oriented Bounding Box Trees
☆18Apr 22, 2024Updated 2 years ago
Alternatives and similar repositories for obvh
Users that are interested in obvh are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Source code for the EON rough diffuse BRDF model☆49Jan 20, 2026Updated 4 months ago
- Add global illumination to rio☆10Nov 14, 2024Updated last year
- Arm® Accuracy Super Resolution™ Generic Library☆44Jun 23, 2025Updated 11 months ago
- Code example for CEDEC 2024 "Easy Start with GPU Ray Tracing! From GPU Programming Basics to ReSTIR".☆28Feb 2, 2025Updated last year
- Ray-tracing visual debugger☆27Sep 3, 2019Updated 6 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- GPU prototype implementation for neural parametric mixtures guiding☆30Jan 31, 2025Updated last year
- ☆12Feb 25, 2025Updated last year
- A path-tracer for the original Quake game☆72May 22, 2026Updated last week
- ☆20Aug 16, 2025Updated 9 months ago
- A minimalistic scripting language with parser and interpreter in a single C++ header file☆27Jan 19, 2022Updated 4 years ago
- An interactive GPU path tracer from scratch written in C++ using CUDA and OpenGL☆25Sep 24, 2025Updated 8 months ago
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆66Nov 4, 2025Updated 6 months ago
- NVIDIA RTX Mega Geometry SDK☆231Jan 30, 2026Updated 3 months ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Apr 3, 2017Updated 9 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Cross-platform GPU LLM inference with WebGPU and wgmath.☆26May 4, 2025Updated last year
- Importance-sampled FAST Noise☆44Jun 18, 2025Updated 11 months ago
- ☆87Jun 8, 2025Updated 11 months ago
- ☆18Feb 19, 2018Updated 8 years ago
- ☆13Apr 4, 2024Updated 2 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆160Feb 25, 2026Updated 3 months ago
- Spatially Hashed Radiance Cache (SHaRC) Library☆115May 22, 2026Updated last week
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆64Jun 15, 2024Updated last year
- DX12 Path Tracer with ShaderToy interop☆45Jan 13, 2025Updated last year
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆57Aug 25, 2025Updated 9 months ago
- "Terrarium" by Fizzer☆21Aug 22, 2020Updated 5 years ago
- [Trans. on Graphics (ToG) 2024] Official code release for paper: 🎯"DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flig…☆18Dec 24, 2024Updated last year
- Rust wrapper for the tinybvh libary☆18Jan 25, 2026Updated 4 months ago
- Framework for multiplatform prototypes☆41Feb 23, 2022Updated 4 years ago
- Official data release for FaceMap, to present in Siggraph Asia 2024☆13Nov 1, 2024Updated last year
- A demo of ambient occlusion map baking using DXR☆66Apr 7, 2022Updated 4 years ago
- Toy RenderMan renderer☆16Dec 30, 2023Updated 2 years ago
- Source code for the paper "Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs"☆22Apr 8, 2026Updated last month
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- 2x2 SVD of a matrix (Singular Value Decomposition) (C++)☆11May 27, 2019Updated 7 years ago
- Instantly show any TIFF file, even very large ones☆10Sep 6, 2024Updated last year
- An attempt at a fully featured Vulkan 3D engine.☆18Oct 7, 2020Updated 5 years ago
- Vulkan 1.3 real-time path tracer using rpp and rvk☆33Dec 21, 2024Updated last year
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆13Nov 11, 2025Updated 6 months ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆103Aug 23, 2024Updated last year
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆13Oct 8, 2017Updated 8 years ago