graphics-research-group / sn-nirLinks
(I3D 2025) Normal-guided Detail-Preserving Neural Implicit Function for High-Fidelity 3D Surface Reconstruction [Proceedings of the ACM in Computer Graphics and Interactive Techniques (PACMCGIT)]
☆19Updated 8 months ago
Alternatives and similar repositories for sn-nir
Users that are interested in sn-nir are comparing it to the libraries listed below
Sorting:
- ☆26Updated last month
- ☆22Updated 2 years ago
- Official Pytorch implementation for SGCR: Spherical Gaussians for Efficient 3D Curve Reconstruction (CVPR2025)☆30Updated 8 months ago
- [Just 4 Fun] Deformable-GS with less storage, 150+FPS, and sota quality.☆47Updated last year
- NeuDA: Neural Deformable Anchor for High-Fidelity Implicit Surface Reconstruction (CVPR 2023)☆94Updated 2 years ago
- RNb-NeuS: Reflectance and Normal-based Multi-view 3D Reconstruction.☆57Updated 2 months ago
- Official code release for "D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video".☆26Updated 11 months ago
- [ECCV'2024] Learning Unsigned Distance Functions from Multi-view Images with Volume Rendering Priors☆31Updated 3 weeks ago
- ☆53Updated last year
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆104Updated 10 months ago
- ☆74Updated last year
- [ECCV 2024] SparseCraft: Few-Shot Neural Reconstruction through Stereopsis Guided Geometric Linearization☆39Updated last year
- [ICCV 2025] RI3D: Few-Shot Gaussian Splatting With Repair and Inpainting Diffusion Priors☆57Updated 10 months ago
- [ICLR 2025] Flow Distillation Sampling: Regularizing 3D Gaussians with Pre-trained Matching Priors☆59Updated 11 months ago
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆85Updated last year
- Recovering Fine Details for Neural Implicit Surface Reconstruction (WACV2023)☆50Updated 3 years ago
- Code of paper L0-Sampler: An L0 Model Guided Volume Sampling for NeRF☆26Updated last year
- RaNeuS☆77Updated last year
- Official implementation of TaoGS (Topology-Aware Optimization of Gaussian Primitives for Human-Centric Volumetric Videos)☆50Updated 5 months ago
- Official implimentation for EVA-Gaussian: 3D Gaussian-Based Real-time Human Novel View Synthesis Under Diverse Camera Settings☆51Updated last year
- [NeurIPS 2024] Official implementation of "Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splatting"☆88Updated 6 months ago
- ☆18Updated 2 years ago
- The official repo of paper: HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering☆41Updated last year
- [CVPR 2025 (Highlight)] ImViD: Immersive Volumetric Videos for Enhanced VR Engagement☆25Updated 3 months ago
- This code is a non-official 2DGS implementation including forward and backward process of 2DGS with cuda.☆55Updated last year
- Original reference implementation of "LAENeRF: Local Appearance Editing for Neural Radiance Fields"☆15Updated last year
- OffsetOPT: Explicit Surface Reconstruction without Normals (CVPR2025)☆28Updated 10 months ago
- Make 2DGS Great Again!☆63Updated last year
- [ECCV‘24] Pytorch implementation of 'Surface Reconstruction from 3D Gaussian Splatting via Local Structural Hints'☆119Updated 3 weeks ago
- [AAAI'24] NeuSurf: On-Surface Priors for Neural Surface Reconstruction from Sparse Input Views☆86Updated last year