mborgerson / textureatlasLinks
A simple, cross-platform Python-based tool and C library for creating and using a texture atlas in your application or game. Distributed under the terms of the MIT license.
☆26Updated 9 months ago
Alternatives and similar repositories for textureatlas
Users that are interested in textureatlas are comparing it to the libraries listed below
Sorting:
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 10 years ago
- collection of tiny OpenGL demos☆64Updated 12 years ago
- An ocean simulation based on the paper by Jerry Tessendorf.☆43Updated 9 years ago
- An addon to allow external real time engines (e.g. game engines) to use Blender as an editor and allow for closer integration.☆46Updated 7 years ago
- Signed Distance Function Sculpting☆53Updated 8 years ago
- Single-file binary FBX importer.☆54Updated 7 years ago
- #include <engine>☆40Updated 6 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- A CUDA based, realtime interactive pathtracer☆27Updated 8 years ago
- Asset exporter tools for Oryol engine☆10Updated 5 years ago
- Realistic water scene node for Irrlicht☆29Updated 9 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- OpenGL-based voxel renderer☆65Updated 9 years ago
- [UNMAINTAINED] C++ glTF (2.0 only) loader☆34Updated 7 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- Mesh Decimation Tool☆97Updated 10 years ago
- Splatting using OpenCL can reach more than 2 Bln Splats/s !☆38Updated 10 years ago
- Various experiments with raytracing and raymarching☆56Updated 4 years ago
- A Radiosity Implementation with Hemicubes and OpenGL☆19Updated 8 years ago
- Python bindings for bgfx☆74Updated 6 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 6 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Hardware accelerated voxel ray marching☆38Updated 4 years ago
- MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.☆39Updated 7 years ago
- Simple radiosity engine written in C++ using Qt☆12Updated 12 years ago
- Deferred Screen Space Directional Occlusion☆91Updated 14 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago