maxxfrazer / SCNCustomGeometries-Part2
To accompany Part 2 of my Medium post
☆19Updated 6 years ago
Alternatives and similar repositories for SCNCustomGeometries-Part2
Users that are interested in SCNCustomGeometries-Part2 are comparing it to the libraries listed below
Sorting:
- https://emillindfors.com/blog/2020-12/ar-with-scenekit-and-metal/☆30Updated 4 years ago
- A path tracer for photorealistic rendering written in Swift☆19Updated 7 years ago
- Metal text rendering example app that uses MetalRenderingTools under the hood.☆14Updated 3 years ago
- Rendering text in SceneKit using SDF fonts.☆14Updated 5 years ago
- Repository to go with my Medium post about making geometries in SceneKit☆14Updated 6 years ago
- Deferred lighting demo using Metal on MacOS and iOS☆11Updated 7 years ago
- iPad app draws beautiful 2D and 3D images using Swift and Metal☆11Updated 5 years ago
- A class to create a routing graph for positions in 3D coordinate space☆11Updated 5 years ago
- Diving into ARKit internals.☆29Updated 7 years ago
- Swarm intelligence with Metal technology by Apple. Small fishes interact each other, and behave like a big creature. The logic is written…☆14Updated 8 years ago
- MetalCity - a procedural night city landscape generator☆38Updated 3 years ago
- Example of making a marble roll around inside of a marker image☆13Updated 6 years ago
- A translation of Apple's sample code VoxelPanda: Getting Started with Voxels Using ModelIO and SceneKit into Swift☆17Updated 6 years ago
- MeshKit☆14Updated 6 years ago
- Swift + Metal real-time ray tracing☆11Updated 8 years ago
- A Swift framework for dealing with physical units and dimensioned numbers.☆42Updated 4 years ago
- SceneKit Cel Shader Example☆21Updated 8 years ago
- A demonstration of using the ModelIO material system to render with MetalKit☆49Updated 5 years ago
- ☆13Updated 7 years ago
- Reimagining the power of Xcode's View Debugger for live debugging of AR or SceneKit apps. Playground book + iOS app.☆19Updated 5 years ago
- Volumetric realtime graphics☆54Updated 2 years ago
- SceneKit Depth of Field Demonstration☆26Updated 10 years ago
- Simple Metal shadow map☆24Updated 7 years ago
- A demonstration of using SCNProgram for custom rendering and animation of a time-of-day skydome☆21Updated 6 years ago
- iOS metal camera with GPU shaders.☆87Updated 3 years ago
- A simple implementation of Craig Reynolds' 1986 flock behaviour using SceneKit and Swift☆23Updated 8 years ago
- Create custom geometry in SceneKit☆21Updated 7 years ago
- A translation of Apple's sample code MetalBasic3D into Swift☆11Updated 6 years ago
- Write Metal in Swift☆59Updated 5 years ago
- ☆45Updated 4 years ago