maxxfrazer / SCNCustomGeometries-Part2Links
To accompany Part 2 of my Medium post
☆19Updated 6 years ago
Alternatives and similar repositories for SCNCustomGeometries-Part2
Users that are interested in SCNCustomGeometries-Part2 are comparing it to the libraries listed below
Sorting:
- iPad app draws beautiful 2D and 3D images using Swift and Metal☆11Updated 5 years ago
- A demonstration of using the ModelIO material system to render with MetalKit☆49Updated 5 years ago
- Rendering text in SceneKit using SDF fonts.☆14Updated 5 years ago
- A translation of Apple's sample code VoxelPanda: Getting Started with Voxels Using ModelIO and SceneKit into Swift☆17Updated 6 years ago
- SceneKit mesh deformed by a Metal compute shader☆85Updated 7 years ago
- https://emillindfors.com/blog/2020-12/ar-with-scenekit-and-metal/☆30Updated 4 years ago
- A live editing environment for Apple's Metal MSL shader libraries☆49Updated 8 years ago
- iOS metal camera with GPU shaders.☆87Updated 4 years ago
- A path tracer for photorealistic rendering written in Swift☆19Updated 7 years ago
- MetalCity - a procedural night city landscape generator☆39Updated 4 years ago
- ☆76Updated 7 years ago
- Samples and solutions for a Swift/SpriteKit/SceneKit course taught through University of Washington Professional and Continuing Education…☆52Updated 8 years ago
- A library that allows you to generate and update environment maps in real-time using the camera feed and ARKit's tracking capabilities.☆97Updated 7 years ago
- Voxel graphics framework using ARKit + SceneKit☆81Updated 7 years ago
- Basic examples of shaders in SceneKit + ARKit☆37Updated 6 years ago
- Reaction Diffusion using Swift & Metal☆71Updated 10 years ago
- Collection of raymarching 3D fractals for OSX using Swift and Metal☆21Updated 4 years ago
- Create custom geometry in SceneKit☆21Updated 7 years ago
- An Augmented Reality framework. Built on ARKit. Made with app developers in mind.☆59Updated 5 years ago
- ☆45Updated 4 years ago
- SceneKit-based Minecraft-style open world with chunk loading and GLSL fog shader☆87Updated 12 years ago
- A simple Swift SceneKit class for loading rigged models exported from Blender and handling animations☆38Updated 5 years ago
- A translation of Apple's sample code MetalBasic3D into Swift☆11Updated 6 years ago
- A demonstration of using SCNProgram for custom rendering and animation of a time-of-day skydome☆21Updated 6 years ago
- Load ram model from obj with Model I/O, bake ambient occlusion, draw with MetalKit -> Profit☆10Updated 3 years ago
- A simple implementation of SCNTechnique☆72Updated 6 years ago
- ☆14Updated last year
- I've put a function found in Apple's ARKit examples into a Swift Package & CocoaPod so it's easy to use.☆11Updated 5 years ago
- CoreImageConvolutionExplorer☆25Updated 7 years ago
- A demonstration of ARKit scene reconstruction with the new iPad Pro with LiDAR sensor☆69Updated 4 years ago