maximlevitsky / animations-editor-bdmorph
Simple and intuitive animation editor
☆15Updated 10 years ago
Alternatives and similar repositories for animations-editor-bdmorph:
Users that are interested in animations-editor-bdmorph are comparing it to the libraries listed below
- ☆16Updated 4 years ago
- ShapePP is a rewrite of ShapeOp, a header-only C++ library for static and dynamic geometry processing.☆16Updated 8 years ago
- NanoPM, single header only PatchMatch☆71Updated 4 years ago
- SVG Image deformation tool. Support cubic Beizer spline only.☆19Updated 6 years ago
- ☆63Updated 6 years ago
- Gradient domain processing for signals (and geometry) on meshes☆36Updated last month
- A Direct3D 11 program to render captured materials using Oculus Rift, using materials from Two-Shot SVBRDF Capture for Stationary Materia…☆18Updated 8 years ago
- ☆66Updated 6 years ago
- Public code release for the paper "Solid Geometry Processing on Deconstructed Domains" presented at SGP 2019 and authored by Silvia Sellá…☆12Updated 2 years ago
- A inverse kinematics library☆13Updated 10 years ago
- A simplfied library for Image Morphing algorithm☆59Updated 5 years ago
- Tutorials for the geometry-central geometry processing library.☆13Updated 4 years ago
- Moebius Registration☆63Updated 8 months ago
- A library providing functionality for the geometric processing of polygonal(non-triangular) meshes.☆61Updated 2 months ago
- ☆10Updated 4 years ago
- Real-Time Example-Based Elastic Deformation [SCA 2012]☆16Updated 4 years ago
- [WIP] Differential growth simulation☆11Updated 2 years ago
- A 3D mesh editor using halfedge data structure manipulation algorithms☆12Updated 5 years ago
- A 3D modeling software allowing free-form blending and topology changes☆21Updated 5 years ago
- Simple 3D mesh processing framework with a GUI☆32Updated 8 years ago
- Fast Automatic Skinning Transformations☆67Updated 6 years ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆82Updated 2 years ago
- ☆20Updated 4 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 5 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆14Updated 3 years ago
- Position-Based Dynamics in OpenCL, homework in Stanford's CS348C☆34Updated 7 years ago
- Suggestive Contours GPU Implementation☆30Updated 2 years ago
- 3D painting tool☆39Updated 11 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- As-Rigid-As-Possible 2D Shape Manipulation☆29Updated 6 years ago