maximlevitsky / animations-editor-bdmorph
Simple and intuitive animation editor
☆14Updated 9 years ago
Related projects ⓘ
Alternatives and complementary repositories for animations-editor-bdmorph
- ☆16Updated 4 years ago
- ShapePP is a rewrite of ShapeOp, a header-only C++ library for static and dynamic geometry processing.☆16Updated 8 years ago
- NanoPM, single header only PatchMatch☆71Updated 3 years ago
- ☆66Updated 6 years ago
- ☆63Updated 6 years ago
- Gradient domain processing for signals (and geometry) on meshes☆34Updated 8 years ago
- Moebius Registration☆61Updated 2 months ago
- A 2D fluid simuation that handles irregular geometery and viscosity☆28Updated 2 years ago
- A library providing functionality for the geometric processing of polygonal(non-triangular) meshes.☆61Updated 3 months ago
- SVG Image deformation tool. Support cubic Beizer spline only.☆19Updated 5 years ago
- ☆10Updated 3 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆36Updated 4 years ago
- An interactive Global Illumination Renderer written in C++☆14Updated 6 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆13Updated 2 years ago
- Fast Automatic Skinning Transformations☆66Updated 6 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 4 years ago
- A Direct3D 11 program to render captured materials using Oculus Rift, using materials from Two-Shot SVBRDF Capture for Stationary Materia…☆18Updated 8 years ago
- A standalone half-edge data structure in python with no dependencies other than numpy. Also, in a separate file, a simple OpenGL viewer.☆30Updated 5 years ago
- GPU implementation of my paper, Real-Time Fluid Simulation on the Surface of a Sphere☆23Updated 5 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆25Updated 9 years ago
- Tutorials for the geometry-central geometry processing library.☆11Updated 4 years ago
- Animated quad meshes and smooth normal computation with Modern OpenGL.☆23Updated 11 years ago
- melo is mesh loader for OBJ, glTF2 and PLY☆46Updated 3 years ago
- ☆24Updated 7 years ago
- A simplicial mesh structure that supports general non-manifold meshes and associated data☆38Updated 11 years ago
- A 3D modeling software allowing free-form blending and topology changes☆21Updated 5 years ago
- Position-Based Dynamics in OpenCL, homework in Stanford's CS348C☆34Updated 7 years ago
- Suggestive Contours GPU Implementation☆30Updated last year
- ☆19Updated 3 years ago
- A inverse kinematics library☆13Updated 9 years ago
- Marching cubes algorithm demo for OpenFrameworks / OSX, using a geometry shader☆27Updated 12 years ago