matthiasbroske / GPUStableFluidsLinks
2D and 3D GPU implementations of Jos Stam's infamous Stable Fluids paper in Unity
☆16Updated last year
Alternatives and similar repositories for GPUStableFluids
Users that are interested in GPUStableFluids are comparing it to the libraries listed below
Sorting:
- ☆34Updated 11 months ago
- ☆25Updated 4 years ago
- Unity sample project using instancing in HDRP path tracing.☆15Updated 2 months ago
- ☆17Updated 5 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- A gerstner wave ocean demo for Unity URP☆15Updated 4 years ago
- Render a voxel model in Unity by raymarching a 3D texture☆42Updated last year
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 2 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- Render the water in unity (水渲染)☆21Updated 6 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated 2 years ago
- This project demonstrates how URP's DepthNormals prepass can be used to create mesh-volume-based lights; that is, the illusion of simple …☆27Updated 9 months ago
- Occlusion culling for Unity☆37Updated 5 years ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆22Updated 3 years ago
- A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.☆74Updated 4 years ago
- Unity project showcasing clouds volume rendering with raymarching, and a simple coloured wave.☆29Updated 4 years ago
- A Renderer Feature implementing Moment Based Order Independent Transparency for Unity URP☆22Updated last year
- Prototype project for NEXT-GEN atmosphere scattering rendering solution in Unity URP.☆14Updated 4 months ago
- HDRP remaster of the classic Sponza scene.☆47Updated 2 years ago
- Simple Octree for Unity with Job System☆28Updated 4 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆46Updated 2 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 4 years ago
- Part 1 of a GPU Voxelizer for Unity☆15Updated 4 years ago
- Simple separable Gaussian blur function for URP☆52Updated 4 years ago
- Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired…☆59Updated last year
- Mesh Decimation for Unity☆49Updated 3 years ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- ☆32Updated 4 years ago
- put all shader related notes and example script here☆42Updated 4 years ago