pseudo volumetric clouds using iq's noise and my rim volume technique
☆23Aug 15, 2021Updated 4 years ago
Alternatives and similar repositories for rimvolume-clouds
Users that are interested in rimvolume-clouds are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A set of shaders for Unity which use the rim of a surface to suggest depth.☆34Aug 15, 2021Updated 4 years ago
- Z-Based Color Grading and Separate User LUT for Unity's "Post-Processing Stack V2"☆30Apr 23, 2019Updated 6 years ago
- An ASCII camera effect for Unity☆29Sep 7, 2019Updated 6 years ago
- Procedural Lightning Shader for Unity3D☆19Dec 8, 2017Updated 8 years ago
- Particle system using Curl Noise for Unity.☆34Dec 7, 2018Updated 7 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- ☆16Apr 8, 2021Updated 5 years ago
- Some Basic Unity3D Editor Extensions and Tools☆11Jan 23, 2019Updated 7 years ago
- ☆11Sep 14, 2021Updated 4 years ago
- A sprite outline solution.☆13Mar 15, 2017Updated 9 years ago
- Fur Shader☆15Aug 11, 2018Updated 7 years ago
- 🎨 Fun fragment shaders you can use in Unity.☆18Oct 13, 2022Updated 3 years ago
- Diffuse GI using Progressive Voxelization and Ray Tracing☆11Sep 19, 2018Updated 7 years ago
- Color Picker Element for the newer Unity GUI System☆44Mar 11, 2024Updated 2 years ago
- Proof of concept for a translucency / fake subsurface-scattering shader, using multiple passes with different blend ops to calculate thic…☆43Jul 9, 2018Updated 7 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- An experiment into procedural generation to generate landmasses and landscapes using Perlin noise.☆23Jan 27, 2021Updated 5 years ago
- Example of how to get a smooth fog effect in Unity 3D☆38Jan 11, 2017Updated 9 years ago
- This pack of shaders was built for Sinespace during our four part tutorial series covering nonphotorealistic rendering in Unity☆17Oct 17, 2018Updated 7 years ago
- ☆14Aug 16, 2020Updated 5 years ago
- Set an asymmetric viewing frustum with Unity3d☆17Jun 19, 2018Updated 7 years ago
- A GPU accelerated particle system I made for a class assignment.☆19Nov 26, 2023Updated 2 years ago
- 【Unity】ComputeShader + GPUInstancingで大量のドカベンOPのロゴアニメーションを動かしてみた☆11Mar 5, 2018Updated 8 years ago
- Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse throu…☆13Jul 6, 2017Updated 8 years ago
- Unity Shader Demo☆15Jul 20, 2018Updated 7 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Probability bonus for daily rewards Unity☆27Jul 8, 2019Updated 6 years ago
- ☆18Jun 17, 2019Updated 6 years ago
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆24Mar 12, 2026Updated last month
- キャラクター用シェーディングテストリポジトリ(© UTJ/UCL)☆11Apr 23, 2018Updated 7 years ago
- Billboard driven space nebula that you can fly in and around☆32Sep 24, 2017Updated 8 years ago
- 簡単なPBRのサンプルUnityプロジェクトです。☆14Sep 27, 2016Updated 9 years ago
- ☆25Feb 8, 2019Updated 7 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆136Feb 17, 2019Updated 7 years ago
- ☆29Oct 23, 2017Updated 8 years ago
- Deploy open-source AI quickly and easily - Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Handwroten pbr with scriptable render pipeline☆46Jun 5, 2019Updated 6 years ago
- An in-editor, Unity VR directing tool☆34Apr 25, 2019Updated 6 years ago
- A Unity script to generate multiple variants of evenly distributed `Gradient` based on input `AnimationCurve`.☆36Apr 30, 2019Updated 6 years ago
- GPU implemented Hybrid Ray Tracer made in Unity☆17Sep 16, 2018Updated 7 years ago
- Sea of clouds for Unity3D☆31Dec 4, 2017Updated 8 years ago
- use some unity graphic API to display outline post processing.☆26Aug 8, 2017Updated 8 years ago
- ☆24Aug 30, 2018Updated 7 years ago