thnewlands / rimvolume-clouds
pseudo volumetric clouds using iq's noise and my rim volume technique
☆23Updated 3 years ago
Alternatives and similar repositories for rimvolume-clouds:
Users that are interested in rimvolume-clouds are comparing it to the libraries listed below
- Display UV Check pattern of image effect for Unity3D☆26Updated 6 years ago
- Conways Game of Life but each frame is stacked on top of the previous one. Made in Unity☆23Updated 5 years ago
- Procedural Mesh Geometry for unity (VFX)☆14Updated 7 years ago
- Z-Based Color Grading and Separate User LUT for Unity's "Post-Processing Stack V2"☆29Updated 5 years ago
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- Particle system using Curl Noise for Unity.☆32Updated 6 years ago
- Material FX : A powerful free shader for unity.☆14Updated 5 years ago
- ☆16Updated 7 years ago
- simple gpu instancing particles with collision calculation☆14Updated 7 years ago
- Unity3d DelaunayTriangulation☆14Updated 7 years ago
- ☆42Updated 7 years ago
- Mesh de-indexing utility☆24Updated 2 years ago
- A simple tool for reordering, merging and modifying unity layers. Updates game objects, components and assets to match.☆26Updated 3 years ago
- Audio visualization system based of Koch Fractals with Unity☆12Updated 6 years ago
- Perform a raycast against one or more meshes.☆29Updated 6 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- This is a shader that enables dissolving particles by using Unity's custom particle data☆17Updated 6 years ago
- Project files for the tutorial video Fortnite Effect in Unity Shader Graph☆10Updated 6 years ago
- Fake, fast chains for Unity that can be animated ingame with false simple physics. If the chain is not going to move ingame you can merge…☆25Updated 7 years ago
- ☆25Updated 4 years ago
- ☆10Updated 6 years ago
- A set of shaders for Unity which use the rim of a surface to suggest depth.☆34Updated 3 years ago
- A set of shaders to help perform various Noise functions on the GPU☆14Updated 9 years ago
- ☆24Updated 7 years ago
- This pack of shaders was built for Sinespace during our four part tutorial series covering nonphotorealistic rendering in Unity☆15Updated 6 years ago
- Texture map generation tool made in Unity☆24Updated 10 years ago
- Source-like displacements for Unity☆14Updated 6 years ago
- use some unity graphic API to display outline post processing.☆26Updated 7 years ago
- GPU implemented Hybrid Ray Tracer made in Unity☆17Updated 6 years ago
- Procedural trees generated using L-Systems☆22Updated 8 years ago