martindevans / SupersonicSound
C# Wrapper For FMOD Studio
☆29Updated 4 years ago
Related projects ⓘ
Alternatives and complementary repositories for SupersonicSound
- A cross-platform game engine with GUI and multiplayer support using Monogame, Farseer and Lidgren☆20Updated 7 years ago
- The MonoGame binary dependencies submodule.☆38Updated 3 months ago
- A fluent networking library build on top of lidgren network.☆14Updated 6 years ago
- This fork has been sunset as of 1st Jan 2018 and is no longer supported or maintained☆36Updated 6 years ago
- Fork of the .net port of GWEN - GUI Without Extravagant Nonsense☆11Updated 11 years ago
- C# port of https://github.com/memononen/nanovg☆60Updated 2 months ago
- Safe & Refactored Version of StbImageSharp☆16Updated 6 months ago
- A Simple UDP Layer for Shipping and Receiving Byte Arrays☆52Updated 6 years ago
- Pathfinding framework☆26Updated 5 years ago
- A real-time rendering library☆42Updated 8 years ago
- .NET port of the PCG Random Number Generator library (www.pcg-random.org)☆33Updated last year
- A PCL dice notation and rolling library for C#.☆26Updated 9 years ago
- Optimized math for games, based on XNA APIs☆100Updated 3 years ago
- Virtual File System (VFS) is a framework to create virtual file system from folders or zipped archives in a specific order merging their …☆58Updated last week
- A modular game engine☆18Updated 6 months ago
- Engine specific libraries for Empty Keys UI☆55Updated 2 years ago
- 2D GameEngine for Indie games with alot of features☆47Updated 8 years ago
- This project is a finite state machine designed to be used in games.☆60Updated last year
- Lidgren srp6a implementation that uses a lobby to seperate authenticated users from guests.☆13Updated 11 years ago
- Modern C# bindings for NVIDIA PhysX SDK 4☆23Updated 5 years ago
- AsyncBinaryReader and AsyncBinaryWriter for .NET☆24Updated 6 years ago
- Einige meiner Projekte basieren auf MonoGame und bei allen stellte sich die Frage nach einem soliden UI-Framework. Nach einer kleinen Suc…☆11Updated last year
- C# (via Irony) GLSL syntax parser & GLSL/C++ preprocessor written in C#☆8Updated 9 years ago
- This is a structure allowing you to find suitable collision-candidates out of a bulk of sprites or similar very fast.☆32Updated last year
- ☆24Updated 3 weeks ago
- libnoise port to C#☆16Updated 5 years ago
- Simple deferred rendering demonstration with OpenTK.☆9Updated 9 years ago
- A tool to package MonoGame and other .NET Core applications into several distributable formats☆12Updated 2 months ago
- Draw 2D geometry in MonoGame/XNA, including primitives such as lines and polygons.☆33Updated last year