Lurler / VirtualFileSystem
Virtual File System (VFS) is a framework to create virtual file system from folders or zipped archives in a specific order merging their file structure and creating unified file hierarchy while (virtually) overriding any files that have identical paths.
☆62Updated 4 months ago
Alternatives and similar repositories for VirtualFileSystem:
Users that are interested in VirtualFileSystem are comparing it to the libraries listed below
- A virtual file system implementation in modern C#.☆39Updated 2 weeks ago
- A custom Roslyn compiler that allows access to internals/privates in other assemblies. Say "Open, Sesame!"☆32Updated 3 years ago
- Simple, modern, code-only C# game engine!☆21Updated 4 months ago
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆26Updated 8 months ago
- VoltRpc - An RPC library which is designed to be both simple to use and fast.☆13Updated 4 months ago
- Plugin-Based C# Code Generator☆25Updated 8 months ago
- Benchmarks C# asynchronous libraries☆12Updated last month
- This repository contains low-level bindings for RenderDoc used in Evergine.☆21Updated 3 weeks ago
- ☆16Updated this week
- Various collections which are completely unmanaged by the GC☆48Updated 3 years ago
- Unity plugin which allows running Avalonia on Unity☆43Updated 4 years ago
- Game and prototypes with SharpDX and Directx 11☆49Updated 4 months ago
- High performance pure C# native collections.☆30Updated this week
- C# bindings for Tracy https://github.com/wolfpld/tracy with native dynamic link libraries.☆47Updated 2 months ago
- A Simple UDP Layer for Shipping and Receiving Byte Arrays☆52Updated 7 years ago
- Generate C# bindings from C headers☆25Updated 3 weeks ago
- A C# library for efficient bit-level reading and writing also adding bit field support☆53Updated 3 months ago
- .NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.☆49Updated last week
- Data-oriented C# Game Engine with libraries & shaders hot-reloading.☆80Updated last month
- Comparing C# ECS with Benchmark.Net and Roslyn Source Generators☆18Updated last week
- Write shaders in C#, then translate them to HLSL or GLSL source.☆40Updated 2 years ago
- C# localizable zero-allocation format string generator☆16Updated last year
- Binary serializer. Unmatched speed and efficiency.☆76Updated last month
- Roslyn analyzers for DefaultEcs users.☆14Updated 2 years ago
- aot mock source generator☆10Updated 2 years ago
- Various C# utilities used by Frenetic LLC.☆16Updated this week
- Hexagonal lib for .NET☆33Updated 4 years ago
- .NET Generic Host adapted for Unity3D Microsoft.Extensions.Hosting☆19Updated 5 months ago
- .NET implementation of modified QuadTree, perform faster range searches from very large number of multi-dimensional coordinates in the po…☆38Updated 7 months ago
- Various core functions useful to almost every project☆17Updated last month