A fork of the C# version of poly2tri
☆27Mar 23, 2022Updated 4 years ago
Alternatives and similar repositories for Poly2Tri
Users that are interested in Poly2Tri are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Epicycle .NET (C#) Photogrammetry Library☆12Nov 3, 2015Updated 10 years ago
- C# Implementation of Finger Tree☆13Mar 28, 2017Updated 9 years ago
- Srtm2Osm tool uses Shuttle Radar Topography Mission (SRTM) digital elevation model (DEM) to generate elevation contours (isohypses) of a …☆14Aug 27, 2024Updated last year
- We're porting GTA: San Andreas to Unity!☆17Aug 15, 2018Updated 7 years ago
- A .NET Standard 2.0 library for encoding/decoding a quantized mesh tile☆16Apr 22, 2026Updated last week
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Hybrid Unity ECS benchmark against classic GameObject Update☆12Dec 12, 2019Updated 6 years ago
- Liteq Type Provider☆19Sep 12, 2014Updated 11 years ago
- ☆18May 27, 2018Updated 7 years ago
- Xamarin.Forms plugin to draw shapes such as circle, rounded rectangle, oval and so on.☆11Jun 15, 2018Updated 7 years ago
- A very open behaviourtree for Unity AI.☆20May 8, 2019Updated 6 years ago
- A port of poly2tri to C#☆126Aug 27, 2015Updated 10 years ago
- ☆25Aug 26, 2025Updated 8 months ago
- High-performance .NET polyline simplification library☆53Dec 9, 2014Updated 11 years ago
- ☆18Jan 16, 2019Updated 7 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A simple component that bakes ragdolls once all rigidbodies fall asleep☆19Dec 18, 2020Updated 5 years ago
- A modular game engine☆20Mar 7, 2025Updated last year
- This repository contains my own C# libraries which I used for different projects in the past☆40May 31, 2019Updated 6 years ago
- A project to generate vector tiles from a routerdb.☆15Nov 16, 2020Updated 5 years ago
- BlendShapeController timeline track - pose & animate blendshapes on Unity's Timeline☆19Jun 19, 2019Updated 6 years ago
- Hobby Project☆21Apr 4, 2024Updated 2 years ago
- This is the source code for my tutorial of tile blending / edge smoothing in Unity☆20Mar 7, 2024Updated 2 years ago
- A collection of openFrameworks standalone apps for sending and receiving OSC between apps☆12Apr 11, 2017Updated 9 years ago
- Jobs-based line rendering for Unity 2020.2+☆27May 9, 2021Updated 4 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Real-time translation services in Mixed Reality. Core pieces to get audio from the mic in Unity and stream over a websocket to the Azure …☆34Feb 21, 2018Updated 8 years ago
- Dynamic quantized mesh encoder extension for titiler☆13Feb 27, 2023Updated 3 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆29Dec 2, 2018Updated 7 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Jan 30, 2018Updated 8 years ago
- Pooling Solution for C# and Unity3D☆19Aug 6, 2017Updated 8 years ago
- Makes mesh creation easier by adding an easily manipulated abstract mesh interface☆29Apr 24, 2019Updated 7 years ago
- A C++ software renderer implementing the OpenGL Core pipeline, with a spec-based API, GPU state machine, and programmable shader model.☆22Apr 23, 2026Updated last week
- Adjust a character's body proportions without setting up blendshapes☆24Jan 2, 2018Updated 8 years ago
- A simple framework for automating content pipelines for indie games☆13Jan 21, 2024Updated 2 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- .NET Standard 2.0 Library for triangulating 3D geometries☆15Dec 16, 2025Updated 4 months ago
- Completed nested geo objects from OSM-PBF. Saving RAM and caching the results.☆14Sep 27, 2022Updated 3 years ago
- Category theory in Coq, by Jason Gross☆16Jan 29, 2015Updated 11 years ago
- C# Parser for extracting basic GeoTiff information☆12Feb 26, 2016Updated 10 years ago
- COPC Viewer made in WebGPU☆11Jul 28, 2025Updated 9 months ago
- Mirror Fun project☆14Aug 28, 2014Updated 11 years ago
- An Overview of Procedural Generation Techniques and Applications☆28May 23, 2018Updated 7 years ago