open-epicycle / Epicycle.Photogrammetry-csLinks
Epicycle .NET (C#) Photogrammetry Library
☆12Updated 9 years ago
Alternatives and similar repositories for Epicycle.Photogrammetry-cs
Users that are interested in Epicycle.Photogrammetry-cs are comparing it to the libraries listed below
Sorting:
- A fork of the C# version of poly2tri☆27Updated 3 years ago
- ☆18Updated 2 years ago
- .NET Generic Host adapted for Unity3D Microsoft.Extensions.Hosting☆21Updated 10 months ago
- Unity library for 2D/3D geometric computation, mesh algorithms, and more.☆30Updated 7 months ago
- a .NET compatible P/Invoke wrapper around meshoptimizer☆23Updated 6 years ago
- Common code library☆10Updated 3 years ago
- While there are already countless math libraries for performing common matrix/array functions, StarMath is distinguished by its simplicit…☆22Updated 5 years ago
- Epicycle .NET (C#) Math Library☆12Updated 9 years ago
- A Xamarin app (Android) with Unity as a library (aar)☆46Updated 6 years ago
- An implementation of fody that runs from unity.☆32Updated 6 years ago
- Unity sample project showing a XAML webview and interaction with a Unity application.☆22Updated 4 years ago
- 2D and 3D clustering in Unity using k-means☆45Updated 5 years ago
- A custom Roslyn compiler that allows access to internals/privates in other assemblies. Say "Open, Sesame!"☆34Updated 3 years ago
- Unity Online Console. Adds a console to your Browser using NodeJS and Unity. Supports multiple clients at the same time☆9Updated 8 years ago
- LicencingNET is a lightweight, cross platform and dependency free library for .NET that allows you to easily implement software licencing…☆40Updated 3 years ago
- Goal Oriented Action Planning C#/.NET Library☆64Updated 5 years ago
- Unity plugin which allows running Avalonia on Unity☆46Updated 4 years ago
- A collection of code for processing images☆23Updated 3 years ago
- C# port of the Cylcone physics engine☆55Updated 3 years ago
- A 3D tool that renders cities in 3D using 2D OpenStreetMap XML files☆26Updated 7 years ago
- Boids implemented using Unity's Entity Component System