deelayka / SDFFontLinks
Signed distance field font texture generator
☆10Updated 8 years ago
Alternatives and similar repositories for SDFFont
Users that are interested in SDFFont are comparing it to the libraries listed below
Sorting:
- Write shaders in C#, then translate them to HLSL or GLSL source.☆43Updated 3 years ago
- Passing C# array to a native plug-in.☆30Updated 11 years ago
- a .NET compatible P/Invoke wrapper around meshoptimizer☆23Updated 6 years ago
- Game made in CGJ2019,using ECS preview33☆16Updated 6 years ago
- Helper utilities and files for enabling shader debugging☆15Updated 11 years ago
- A simple, minimal, extensible Unity in-editor Bezier system suitable for path following and stuff, yeah?☆14Updated 8 years ago
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆20Updated 4 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆36Updated 8 years ago
- A fork of the C# version of poly2tri☆27Updated 3 years ago
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆52Updated 9 years ago
- libnoise port to C#☆16Updated 6 years ago
- Method redefinition in Unity3D while in play mode.☆43Updated 7 years ago
- Mesh 모델을 Voxel화 하여 보여주는 프로그램☆27Updated 4 years ago
- ☆50Updated 8 years ago
- ☆22Updated last month
- Automatically exported from code.google.com/p/bullet-xna☆21Updated 9 years ago
- Integration dear imgui to unity☆26Updated 6 years ago
- For C#:Half-precision floating-point format.☆12Updated 6 years ago
- ☆39Updated 10 years ago
- Goal Oriented Action Planning C#/.NET Library☆64Updated 5 years ago
- A c# wrapper around xatlas used to unwrap mesh uv’s.☆18Updated 3 years ago
- ☆20Updated 7 years ago
- ☆13Updated 6 years ago
- ☆56Updated 7 years ago
- A little fix for the directional shadows with msaa enabled in Unity3d.☆12Updated 7 years ago
- Use assimp importer on unity☆36Updated 9 years ago
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆25Updated 7 months ago
- Open Source version of GzRNM: A shader package that brings Radiosity Normal Mapping/Directional Light Mapping to Unity 3D!☆27Updated 14 years ago
- ☆14Updated last year
- Node Editor for Raymarch Model System☆37Updated 8 years ago