SleeplessByte / lidgren-srp6aLinks
Lidgren srp6a implementation that uses a lobby to seperate authenticated users from guests.
☆13Updated 12 years ago
Alternatives and similar repositories for lidgren-srp6a
Users that are interested in lidgren-srp6a are comparing it to the libraries listed below
Sorting:
- An entity component system framework that uses generics to achieve composition without having the need to write new code in the entity cl…☆34Updated 7 years ago
- Various core functions useful to almost every project☆19Updated 11 months ago
- Blazing fast collection implementation in unmanaged heap written in modern C#, useful for buffers you have to pass the pointer to native …☆18Updated 3 years ago
- Repository with advanced collections like OrderedHashSet or OrderedDictionary☆46Updated 6 years ago
- A Simple UDP Layer for Shipping and Receiving Byte Arrays☆52Updated 7 years ago
- This fork has been sunset as of 1st Jan 2018 and is no longer supported or maintained☆35Updated 7 years ago
- High Performance QuadTree's for C# with proper struct support☆18Updated 3 years ago
- Strings in a hurry.☆64Updated 8 years ago
- Generate C# bindings from C headers☆29Updated 11 months ago
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆27Updated 10 months ago
- While there are already countless math libraries for performing common matrix/array functions, StarMath is distinguished by its simplicit…☆23Updated 5 years ago
- Small C# code generator. Easily generate code programmatically!☆73Updated 3 years ago
- A C# implementation of LibSquish, used to compress texture images into GPU compatible compression formats.☆20Updated last year
- A Weak Event Pattern Implementation for .Net Core/Standard☆11Updated 6 years ago
- .NET 8 WebAssembly Non-Blazor SDL Graphics Sample☆17Updated last year
- C# CSS flexbox implement, and more... . Adapt from https://github.com/kjk/flex☆19Updated 5 years ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆39Updated 3 years ago
- Conversion methods between Unity vector types and System.Numerics.Vector☆22Updated 4 years ago
- Live entity editing for Xenko games.☆11Updated 4 years ago
- A library using ComputeSharp to ray trace render scenes in C#☆15Updated 2 years ago
- .NET port of the PCG Random Number Generator library (www.pcg-random.org)☆35Updated 2 years ago
- An alternative to LinkedList<T> with reverse operation and enumeration without allocation.☆17Updated 2 years ago
- .NET implementation of modified QuadTree, perform faster range searches from very large number of multi-dimensional coordinates in the po…☆40Updated last year
- A code first game development framework written in C# using dot net core 5☆15Updated 2 years ago
- 💉IoC container that uses code generation instead of reflection for managing and resolving dependencies as a basis☆18Updated 6 years ago
- Lua style coroutines for C# with Unity style waiting☆32Updated 2 years ago
- Pure C# port of FaceBook.Yoga - Flexbox CSS Layout Engine☆43Updated 4 years ago
- Unity plugin which allows running Avalonia on Unity☆47Updated 5 years ago
- Infrastructure for high performance code.☆64Updated 8 years ago
- An immutable double-precision angle that supports revolutions, radians, degrees, and gradians.☆16Updated 4 years ago