Blazing fast collection implementation in unmanaged heap written in modern C#, useful for buffers you have to pass the pointer to native (e.g. GPU buffers for pinvoked libs). NOTE: Development happens in the "dev" branch so "master" isn't polluted with projects and tests (in order to be usable as clean submodule). LICENSE: MIT
☆18Mar 9, 2022Updated 4 years ago
Alternatives and similar repositories for UnmanagedCollection
Users that are interested in UnmanagedCollection are comparing it to the libraries listed below
Sorting:
- Modern C# bindings for NVIDIA PhysX SDK 4☆22Apr 30, 2019Updated 6 years ago
- Minimal hackable C# ECS (sparse buffers)☆74Sep 18, 2022Updated 3 years ago
- ☆21Aug 22, 2020Updated 5 years ago
- [WIP] A collection of cross-platform .NET libraries that provide tools for creating robust desktop applications.☆34Sep 26, 2023Updated 2 years ago
- A curated list of awesome C/C++ frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.☆10Mar 23, 2015Updated 10 years ago
- .NET library in C# that offers generic extension methods for C++-style reinterpret_cast for select Types.☆23May 29, 2025Updated 9 months ago
- ☆11Oct 15, 2023Updated 2 years ago
- Unity3d DoTween Examples☆16Jan 24, 2019Updated 7 years ago
- CS: A network library for client/server games with dedicated servers☆49Jun 1, 2019Updated 6 years ago
- Task extensions for Unity3d.☆10Oct 1, 2020Updated 5 years ago
- Entitas Generic Entities☆16May 12, 2019Updated 6 years ago
- A Hierarchical State Machine (HSM) framework in C#☆10Oct 19, 2020Updated 5 years ago
- An experimental port of FantasyCrescendo's systems to Unity's DOTS based ECS.☆13Apr 28, 2021Updated 4 years ago
- The project provides a helper class for detection and notification about lost unreliable packets.☆13Jun 3, 2019Updated 6 years ago
- Extensions for the Unity DI container☆11Feb 16, 2018Updated 8 years ago
- A light and easy shared state management plugin for Vue☆12May 9, 2018Updated 7 years ago
- This project was created for Unity ML-Agents Challenge - https://connect.unity.com/challenges/ml-agents-1☆12Aug 15, 2020Updated 5 years ago
- Self-updating Areas enum for NavMesh in Unity☆15Apr 18, 2021Updated 4 years ago
- Skybox shader with volumetric clouds☆13Jul 25, 2017Updated 8 years ago
- Draw debug handles and other GUI elements in the scene view from anywhere in your code base.☆52Feb 7, 2020Updated 6 years ago
- This is a basic (and slightly trivial) sample of using the ObjectPool<T> in an ASP.NET Core application.☆13Mar 13, 2019Updated 7 years ago
- Localization system to manage multiple languages including date time, currencies, and other informations that change depending on current…☆10Feb 12, 2019Updated 7 years ago
- A free source of flappy bird clone-- we are iploading it to asset store but we think to share it on github.. play the demo > http://goo.g…☆15Dec 6, 2014Updated 11 years ago
- Bit packing library for C#☆32Mar 4, 2020Updated 6 years ago
- Spans for the whole memory range.☆18Mar 3, 2023Updated 3 years ago
- Tiny voice chat implementation for Unity.☆17Aug 10, 2017Updated 8 years ago
- 🐾 Super fast Pathfinder derived from AStar algorithm☆16Dec 21, 2021Updated 4 years ago
- ☆16Nov 20, 2019Updated 6 years ago
- dotnet OpenTK-based UI☆13Sep 14, 2017Updated 8 years ago
- So many awaits it breaks visual studio☆10Oct 20, 2023Updated 2 years ago
- That is a simple project just to show the equation of a catenary generating a curve in a rope (or wire) with procedural mesh in c# code☆20Aug 28, 2015Updated 10 years ago
- Svelto Tasks - C# promises compliant multi-threaded tasks runner☆193Feb 25, 2025Updated last year
- An entity component system framework that uses generics to achieve composition without having the need to write new code in the entity cl…☆34Apr 13, 2018Updated 7 years ago
- A Gitter client API in Python☆10Jul 6, 2017Updated 8 years ago
- A collection of lockless, concurrent queues☆13Dec 8, 2021Updated 4 years ago
- A pure C# implementation of sparse bitsets☆25Nov 24, 2023Updated 2 years ago
- A first pass at a flowfield☆28Jun 16, 2018Updated 7 years ago
- Unity project that uses Wave Collapse Function to procedurally generate buildings☆28Mar 16, 2020Updated 6 years ago
- A minimal solution for selecting entities in the unity sceneview. Useful for users using older versions of the Unity entities package.☆74Feb 12, 2023Updated 3 years ago