jackie2009 / ocTreeVoxelizedShadows
基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙
☆35Updated 4 years ago
Alternatives and similar repositories for ocTreeVoxelizedShadows:
Users that are interested in ocTreeVoxelizedShadows are comparing it to the libraries listed below
- 在unity演示 建场方式 与 简单距离场阴影☆34Updated 3 years ago
- Solution of Unity instancing mesh render with GPU culling.☆32Updated 2 years ago
- 一种手游可用的 高性能简化水面反射☆28Updated 5 years ago
- An example of indirect lighting made with Unity☆32Updated 3 years ago
- ☆41Updated 6 years ago
- 地形纹理合并与高性能渲染 内部提供2个工程 常规模式版本带性能优化 normal_vs 正确过渡无马赛克版本 hd_vs☆18Updated 2 years ago
- generate SH from HDRI☆17Updated 2 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆59Updated 4 years ago
- ☆63Updated 7 months ago
- 自定义实现基于屏幕的ShadowMapping☆30Updated 6 years ago
- A debug tool to optimize mipmap and overdraw for unity project☆21Updated 7 years ago
- Draw WireFrame of mesh in unity☆18Updated 6 years ago
- GPU-Driven in Unity☆23Updated 3 years ago
- 各种常见shadowmap 渲染技术对比☆26Updated 3 years ago
- My custom Universal Render Pipeline☆27Updated 2 years ago
- ☆36Updated 8 years ago
- ☆29Updated last year
- Shell based fur unity implementation.☆19Updated 2 months ago
- Animation synchronization demo for unity.☆21Updated last year
- Unity-URP-LinearSpaceUI☆17Updated last year
- Optimized lighting processing shaders for deferred rendering path☆37Updated 6 years ago
- A fixed demo of splitting & packing of a lightmap☆45Updated 5 years ago
- my lib☆23Updated last year
- Unity LightProbe Editor☆69Updated 6 years ago
- 动态骨骼GPU-Skinning☆23Updated 7 years ago
- VolumeCloud with 1. multi-layer rendering using GPU Instancing, 2. Depth-Difference Based Alpha Blending☆21Updated 4 years ago
- ground truth ambient occlusion in unity urp☆26Updated 2 years ago
- 四叉树管理大场景☆52Updated 6 years ago
- 地形LOD QuadTree Demo☆45Updated 7 years ago
- 一个Unity中可用的顶点密度debug工具,部分调试类型可导出密度信息☆43Updated 10 months ago