inanevin / Cine-AI
Cine-AI is an open-source procedural cinematography toolset capable of imitating real directors. Published on CHI PLAY 2022.
☆45Updated 2 years ago
Alternatives and similar repositories for Cine-AI:
Users that are interested in Cine-AI are comparing it to the libraries listed below
- Custom skinned mesh renderer in Unity☆35Updated 4 years ago
- UnityBakedSDF is a sample Unity project for importing and visualizing BakedSDF meshes.☆37Updated last year
- This tutorial series covers how to train your own style transfer model with PyTorch and implement it in Unity using the Barracuda library…☆37Updated 3 years ago
- Camera projective uv-mapper☆50Updated 4 years ago
- A Non-Official Meshy Rest Client for Unity (UPM)☆17Updated 11 months ago
- Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments - 2022 - SCA☆114Updated 2 years ago
- Repository containing information about Unity Labs research past and current.☆68Updated 2 months ago
- [Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Kinematica is a next-generation character animation system.This technolog…☆33Updated 4 years ago
- ☆43Updated 5 years ago
- (Unity) Applying .cube LUT using Shader Graph☆32Updated 2 years ago
- UE4 project for arbitrary image stylization using NNEngine☆23Updated 3 months ago
- Controlling AI-driven Quadruped Character in Unity.☆82Updated last year
- Unity HDRP Sample: Night sky rendering☆39Updated 10 months ago
- Unity PBR Envmap Prefilter Tool☆17Updated 6 years ago
- Real-time mesh skinning with DDM implemented in Unity 2020.3.13.☆25Updated 3 years ago
- Procedurally generated city with Unity3D☆19Updated 5 years ago
- This tutorial covers how to perform in-game style transfer in an HDRP project using the Barracuda infefence library.☆10Updated 3 years ago
- Optimized Center of Rotation skinning in unity☆25Updated 2 years ago
- baking transform animation to texture for Unity☆82Updated 4 years ago
- Generate fur-like effect from a noise texture.☆9Updated last year
- A Virtual Reality scenario where a particle physics engine is used to emulate soft/deformable bodies, liquids, clothes and ropes.☆14Updated last year
- Simple motion matching implementation in Unity☆59Updated 3 years ago
- This is an experiment around the reproduction of Stalberg's Townscaper☆15Updated last year
- Binary Opacity Grids import and rendering in Unity.☆16Updated 10 months ago
- Converts a mesh into a voxel mesh☆20Updated 5 years ago
- ☆15Updated last year
- Initialize project automatically with script launched from https://github.com/unitycoder/UnityLauncherPro☆16Updated 2 weeks ago
- ☆17Updated 7 years ago
- Collection of Papers on Data Driven Procedural Generation☆38Updated 6 years ago