lukemetz / Paranormal
Awesome normal map editor for Mac OS X
☆18Updated 9 years ago
Alternatives and similar repositories for Paranormal:
Users that are interested in Paranormal are comparing it to the libraries listed below
- A demonstration of using MDLSkyCubeTexture in a SceneKit project☆27Updated 9 years ago
- Swarm intelligence with Metal technology by Apple. Small fishes interact each other, and behave like a big creature. The logic is written…☆14Updated 8 years ago
- Load ram model from obj with Model I/O, bake ambient occlusion, draw with MetalKit -> Profit☆10Updated 3 years ago
- iOS Sprite Kit PhysicsDebugger☆111Updated 7 years ago
- A Signed Distance Bounds renderer using Apple's Metal compute pipeline☆30Updated 4 years ago
- Rendering text in SceneKit using SDF fonts.☆14Updated 5 years ago
- SceneKit-based Minecraft-style open world with chunk loading and GLSL fog shader☆87Updated 12 years ago
- iOS 5 OpenGL ES 2.0 HDR Rendering Demo (iPad2/iPhone4S only)☆17Updated 13 years ago
- iPad app draws beautiful 2D and 3D images using Swift and Metal☆11Updated 5 years ago
- Attempt to build a simple Xcode Playground to experiment with Metal shaders☆17Updated 6 years ago
- An entity-component-system game engine built in the Swift programming language.☆35Updated 9 years ago
- vImage / Accelerate convolution filter in Swift☆14Updated 9 years ago
- Flappy bird done with Metal and swift☆50Updated 3 years ago
- SceneKit Geometry generation examples - perlin height field & 2D images☆24Updated 11 years ago
- ☆8Updated 10 years ago
- MeshLine for SceneKit☆10Updated 7 years ago
- Dynamic 2D Water Effects based on OpenGL ES 2.0 & Cocos2d☆26Updated 11 years ago
- Embossed Type using SceneKit and CIShadedMaterial☆14Updated 9 years ago
- Prints human-readable information about an instance☆121Updated 9 years ago
- A demonstration of using the ModelIO material system to render with MetalKit☆49Updated 4 years ago
- OpenGL ES Pixel Shaders Tutorial [RayWenderlich Tutorial]☆39Updated 10 years ago
- Swift + Metal real-time ray tracing☆11Updated 7 years ago
- A very simple app for editing SceneKit materials☆27Updated 5 years ago
- Deferred lighting demo using Metal on MacOS and iOS☆11Updated 7 years ago
- Chipmunk Pro Showcase app for iOS☆28Updated 9 years ago
- a verlet rope sceneKit implementation☆15Updated 9 years ago
- A live editing environment for Apple's Metal MSL shader libraries☆46Updated 7 years ago
- Extensions to Apple's GLKit, tentatively: things we expect in GLKit version 2☆31Updated 10 years ago
- An introduction to image processing with Metal and Swift☆17Updated 9 years ago
- sample code from my O'Reilly book☆40Updated 6 years ago