lukemetz / Paranormal
Awesome normal map editor for Mac OS X
☆18Updated 9 years ago
Alternatives and similar repositories for Paranormal
Users that are interested in Paranormal are comparing it to the libraries listed below
Sorting:
- A demonstration of using MDLSkyCubeTexture in a SceneKit project☆27Updated 9 years ago
- Simple modeling app for Mac OS X☆42Updated 10 years ago
- iOS Sprite Kit PhysicsDebugger☆111Updated 7 years ago
- Dynamic 2D Water Effects based on OpenGL ES 2.0 & Cocos2d☆26Updated 11 years ago
- Swarm intelligence with Metal technology by Apple. Small fishes interact each other, and behave like a big creature. The logic is written…☆14Updated 8 years ago
- Swift + Metal real-time ray tracing☆11Updated 8 years ago
- SceneKit-based Minecraft-style open world with chunk loading and GLSL fog shader☆87Updated 12 years ago
- Load ram model from obj with Model I/O, bake ambient occlusion, draw with MetalKit -> Profit☆10Updated 3 years ago
- iPad app draws beautiful 2D and 3D images using Swift and Metal☆11Updated 5 years ago
- Reaction Diffusion using Swift & Metal☆71Updated 10 years ago
- Rendering text in SceneKit using SDF fonts.☆14Updated 5 years ago
- iOS 5 OpenGL ES 2.0 HDR Rendering Demo (iPad2/iPhone4S only)☆18Updated 13 years ago
- Attempt to build a simple Xcode Playground to experiment with Metal shaders☆18Updated 6 years ago
- SceneKit Geometry generation examples - perlin height field & 2D images☆24Updated 11 years ago
- ☆8Updated 10 years ago
- A hacked up version of Apple's CIMicroPaint sample code, adding scrollbars and a HUD☆70Updated 7 years ago
- A path tracer for photorealistic rendering written in Swift☆19Updated 7 years ago
- A live editing environment for Apple's Metal MSL shader libraries☆46Updated 8 years ago
- Metal text rendering example app that uses MetalRenderingTools under the hood.☆14Updated 3 years ago
- A Signed Distance Bounds renderer using Apple's Metal compute pipeline☆32Updated 4 years ago
- An Objective-C library for creating layered PSDs from a set of images on Mac OS X or iOS☆161Updated 4 years ago
- OpenGL ES Pixel Shaders Tutorial [RayWenderlich Tutorial]☆39Updated 10 years ago
- Prints human-readable information about an instance☆121Updated 9 years ago
- An OBSOLETE instructional OS X application to load/display COLLADA Models and export to compact binary representations.☆48Updated 6 years ago
- a verlet rope sceneKit implementation☆15Updated 9 years ago
- Quartz Composer plugin. Colour Palette from image☆17Updated 9 years ago
- ☆14Updated last year
- Extensions to Apple's GLKit, tentatively: things we expect in GLKit version 2☆31Updated 11 years ago
- ☆83Updated 9 years ago
- Simple demo for a timeline editor using NSTableView and NSOutlineView☆14Updated 11 years ago