lukemetz / ParanormalLinks
Awesome normal map editor for Mac OS X
☆18Updated 9 years ago
Alternatives and similar repositories for Paranormal
Users that are interested in Paranormal are comparing it to the libraries listed below
Sorting:
- Load ram model from obj with Model I/O, bake ambient occlusion, draw with MetalKit -> Profit☆10Updated 3 years ago
- A demonstration of using MDLSkyCubeTexture in a SceneKit project☆28Updated 10 years ago
- A Signed Distance Bounds renderer using Apple's Metal compute pipeline☆32Updated 5 years ago
- SceneKit-based Minecraft-style open world with chunk loading and GLSL fog shader☆87Updated 12 years ago
- Swarm intelligence with Metal technology by Apple. Small fishes interact each other, and behave like a big creature. The logic is written…☆14Updated 8 years ago
- ☆84Updated 9 years ago
- A live editing environment for Apple's Metal MSL shader libraries☆49Updated 8 years ago
- A demonstration of using the ModelIO material system to render with MetalKit☆49Updated 5 years ago
- Dynamic 2D Water Effects based on OpenGL ES 2.0 & Cocos2d☆26Updated 11 years ago
- An Objective-C library for creating layered PSDs from a set of images on Mac OS X or iOS☆161Updated 4 years ago
- A Suite of Metal Examples written in Swift 4.2. Highlights: Model I/O - SceneKit - OpenEXR.☆39Updated 6 years ago
- Swift source code to demonstrate loading and texturing a .OBJ file using ModelIO☆27Updated last year
- To accompany Part 2 of my Medium post☆19Updated 6 years ago
- A hacked up version of Apple's CIMicroPaint sample code, adding scrollbars and a HUD☆70Updated 7 years ago
- ☆14Updated last year
- Reaction Diffusion using Swift & Metal☆71Updated 10 years ago
- Rendering text in SceneKit using SDF fonts.☆14Updated 5 years ago
- Minimal USD Layout Editor☆34Updated last year
- A path tracer for photorealistic rendering written in Swift☆19Updated 7 years ago
- OpenGL ES Pixel Shaders Tutorial [RayWenderlich Tutorial]☆39Updated 11 years ago
- Chipmunk Pro Showcase app for iOS☆28Updated 9 years ago
- Create custom geometry in SceneKit☆21Updated 7 years ago
- Iyan 3D Professional Edition - 3D animation app for iOS☆32Updated 2 years ago
- ☆13Updated 5 years ago
- Geometry shader demonstration for IOS, Swift and Metal☆32Updated 5 years ago
- Reaction diffusion simulation using Metal Kit with parameter gradients controlled by the camera☆10Updated 10 years ago
- A translation of Apple's sample code MetalBasic3D into Swift☆11Updated 6 years ago
- Perform Parallel Computing using Metal (objective C) and Swift☆21Updated 6 years ago
- ☆54Updated 6 years ago
- Demo of Core Image filter to create SceneKit normal maps from procedural bump maps☆26Updated 2 years ago