This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
☆1,147Mar 4, 2026Updated this week
Alternatives and similar repositories for glsl-shaders
Users that are interested in glsl-shaders are comparing it to the libraries listed below
Sorting:
- Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will tran…☆1,132Apr 16, 2022Updated 3 years ago
- ☆403Updated this week
- glsl photoshop blending modes. glslify formatted.☆1,106Jun 23, 2022Updated 3 years ago
- A repository of GLSL #150 pixel shaders for use with byuu's Higan emulation package.☆196Aug 29, 2024Updated last year
- Utility functions to convert between various color spaces in GLSL☆242Apr 29, 2021Updated 4 years ago
- ☆62Jan 17, 2020Updated 6 years ago
- ☆19Mar 15, 2015Updated 10 years ago
- LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibil…☆3,288Feb 25, 2026Updated last week
- GLSL Bezier curve☆32Oct 18, 2019Updated 6 years ago
- Console-based GLSL Sandbox for 2D/3D shaders☆5,196Feb 21, 2026Updated last week
- Compilation of the best resources to learn programming OpenGL Shaders☆1,343Aug 21, 2023Updated 2 years ago
- Adaptation of Threejs BasisTextureLoader for OGL☆15Aug 27, 2021Updated 4 years ago
- A collection of modifiers and operations for distance field equations☆117Oct 22, 2020Updated 5 years ago
- a blur effect based on random hash offset☆66Jun 4, 2015Updated 10 years ago
- Worley noise implementation for WebGL shaders☆92May 6, 2016Updated 9 years ago
- natural looking film grain using noise functions☆197Mar 11, 2016Updated 9 years ago
- optimized single-pass blur shaders for GLSL☆738Jun 13, 2016Updated 9 years ago
- A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.☆225Sep 3, 2025Updated 6 months ago
- A bunch of distance field primitives for ray marching☆202May 6, 2020Updated 5 years ago
- Robert Penner's easing functions in GLSL, available as a module for glslify.☆465Jul 18, 2020Updated 5 years ago
- KodeLife shader sketches I wrote while commuting☆643Nov 17, 2018Updated 7 years ago
- GLSL rotation functions with matrices: 2D and 3D (with X/Y/Z convenience functions) available both as ES modules strings and as GLSL file…☆142Jul 6, 2024Updated last year
- Step-by-step guide through the abstract and complex universe of Fragment Shaders.☆6,794Feb 28, 2026Updated last week
- Builds a ThreeJS quaternion from a normal vector☆28Mar 24, 2022Updated 3 years ago
- webgl-noise shaders ported to work with glslify☆400Dec 27, 2015Updated 10 years ago
- FXAA implementation for glslify in WebGL☆343Oct 23, 2015Updated 10 years ago
- FrameBuffer Object inspector for three.js☆142Feb 27, 2018Updated 8 years ago
- GPU shader version of HQx filter☆49Nov 22, 2021Updated 4 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆370Jan 17, 2024Updated 2 years ago
- Generates a per-vertex ambient occlusion array for arbitrary meshes.☆172Feb 1, 2019Updated 7 years ago
- anti-alias smoothstep utility function☆152Apr 5, 2015Updated 10 years ago
- colormaps for glsl shaders☆76Oct 21, 2016Updated 9 years ago
- A CapsuleBufferGeometry as a new geometry primitive for THREE.JS☆36May 30, 2022Updated 3 years ago
- glsl tool functions☆24Apr 1, 2020Updated 5 years ago
- SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.☆104Sep 12, 2025Updated 5 months ago
- Useful GLSL filters adapted for Processing☆256Sep 22, 2023Updated 2 years ago
- Simple WebGL Fragment Shader Editor☆2,572Jan 12, 2023Updated 3 years ago
- Optical flow shader for WebGL - BYORenderer.☆78Dec 9, 2024Updated last year
- GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang☆551Sep 18, 2021Updated 4 years ago