libretro / glsl-shadersLinks
This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
☆1,047Updated 3 weeks ago
Alternatives and similar repositories for glsl-shaders
Users that are interested in glsl-shaders are comparing it to the libraries listed below
Sorting:
- Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will tran…☆1,092Updated 3 years ago
- ☆329Updated last week
- optimized single-pass blur shaders for GLSL☆722Updated 9 years ago
- glsl photoshop blending modes. glslify formatted.☆1,071Updated 3 years ago
- Compilation of the best resources to learn programming OpenGL Shaders☆1,287Updated last year
- Minify and obfuscate GLSL or HLSL code☆518Updated last week
- A repository of GLSL #150 pixel shaders for use with byuu's Higan emulation package.☆192Updated 9 months ago
- A bundle of various GLSL shaders for openGL☆86Updated 4 years ago
- Shadertoy-like live preview for GLSL shaders in Visual Studio Code☆640Updated 9 months ago
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,757Updated 5 years ago
- MSDF font atlas generator☆987Updated 3 weeks ago
- KTX (Khronos Texture) Library and Tools☆991Updated this week
- Utility functions to convert between various color spaces in GLSL☆236Updated 4 years ago
- Bayer matrix dithering in GLSL☆213Updated 11 years ago
- cmftStudio - GUI counterpart for:☆1,292Updated 4 years ago
- Live WebGL preview of GLSL shaders☆347Updated 10 months ago
- Vulkan Quake port based on QuakeSpasm☆1,994Updated this week
- id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)☆943Updated 5 months ago
- Useful GLSL filters adapted for Processing☆254Updated last year
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,345Updated last year
- Live shader coding tool and Shader Showdown workhorse☆1,423Updated 4 months ago
- Example code for the OpenGL Shading Language Cookbook - 2nd Edition (3rd Edition now available)☆559Updated 6 years ago
- Manually converted libretro/common-shaders for arm devices☆59Updated 8 years ago
- Vulkan DOOM 3 port based on DOOM 3 BFG Edition☆875Updated 2 years ago
- GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang☆547Updated 3 years ago
- SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, an…☆1,028Updated 11 months ago
- Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features☆1,605Updated last week
- GLSL procedural noise functions compatible with WebGL☆540Updated 2 months ago
- ☆461Updated 7 years ago
- Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.☆289Updated 2 years ago