gizmo98 / common-shaders
Manually converted libretro/common-shaders for arm devices
☆59Updated 8 years ago
Alternatives and similar repositories for common-shaders
Users that are interested in common-shaders are comparing it to the libraries listed below
Sorting:
- A repository of GLSL #150 pixel shaders for use with byuu's Higan emulation package.☆192Updated 8 months ago
- Get the luma (brightness) of an RGB color in GLSL. Useful for converting images to greyscale☆35Updated 10 years ago
- An example of a bloom filter as post fx in processing3.☆54Updated 2 years ago
- Lightweight GLSL live-coding tool for macOS, Linux and Windows☆99Updated 2 years ago
- post process pico-8☆36Updated 4 years ago
- Distance Field Editor (experimental)☆47Updated 4 years ago
- HDR tone mapper shaders for various emulators☆23Updated 8 years ago
- WebGL Demotool☆29Updated 6 years ago
- Collection of glsl shaders☆48Updated 6 years ago
- A collection of modifiers and operations for distance field equations☆114Updated 4 years ago
- ☆58Updated 5 years ago
- GLSL shaders for calculating/rendering Spherical Environment Maps, or "matcaps"☆130Updated 8 years ago
- a halftone effect in GLSL☆46Updated 10 years ago
- A visual jockey software, real time shaders based.☆40Updated 9 years ago
- An extension for SHADERed that simplifies the process of loading Shadertoy projects☆36Updated 4 years ago
- ☆113Updated 8 years ago
- WebGL dunes demo☆37Updated last year
- GLSL Syntax Highlighting for Sublime Text 2, 3, and 4☆124Updated 3 years ago
- Artworks with Shader.☆32Updated 6 years ago
- Draws an antialiased grid along the X/Y/Z direction of a mesh.☆72Updated 6 years ago
- ☆29Updated 3 months ago
- GLSL color conversions, metrics, and other helpful functions☆25Updated 11 months ago
- Useful GLSL filters adapted for Processing☆254Updated last year
- Bayer matrix dithering in GLSL☆213Updated 10 years ago
- Utility functions to convert between various color spaces in GLSL☆233Updated 4 years ago
- GPU shader version of HQx filter☆48Updated 3 years ago
- Prototype complex pipelines directly from a single shader by branching it into stages☆56Updated last year
- WebGL Demo for TokyoDemoFest 2017 Combined Demo Compo☆58Updated 7 years ago
- Framework for 4k demos.☆17Updated 2 years ago
- Daniel Holden's functions designed to avoid conditionals in GLSL, available both as ES modules strings and as GLSL files for use with gls…☆63Updated 3 months ago