stegu / psrdnoise
Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.
☆267Updated last year
Alternatives and similar repositories for psrdnoise:
Users that are interested in psrdnoise are comparing it to the libraries listed below
- GLSL procedural noise functions compatible with WebGL☆515Updated last month
- Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.☆295Updated 2 years ago
- ☆109Updated 2 months ago
- Explorations on cross-hatching, engraving, and similar non-photorealistic rendering.☆276Updated 3 years ago
- Utility functions to convert between various color spaces in GLSL☆231Updated 3 years ago
- An efficient texture-free GLSL procedural noise library☆225Updated 2 years ago
- Poisson disk sampling in arbitrary dimensions☆224Updated 2 years ago
- GLSL rotation functions with matrices: 2D and 3D (with X/Y/Z convenience functions) available both as ES modules strings and as GLSL file…☆133Updated 7 months ago
- anti-alias smoothstep utility function☆148Updated 9 years ago
- draw wireframes or grids on a solid mesh using a fragment shader☆177Updated 8 years ago
- Inspection debugger for WebGPU☆206Updated this week
- ☆104Updated 7 months ago
- Robert Penner's easing functions in GLSL, available as a module for glslify.☆449Updated 4 years ago
- 30 days of shaders in GLSL using GLSLCanvas☆176Updated 2 years ago
- A WebGL SDF pathtracer☆380Updated 2 years ago
- Bayer matrix dithering in GLSL☆209Updated 10 years ago
- Programmable 3D fluid simulator running in WebGL.☆323Updated 4 years ago
- Free 2D, 3D and 4D blue noise textures from the Moments in Graphics blog☆125Updated 5 years ago
- a fractal noise algorithm most closely related to cellular noise algorithms such as worley noise☆266Updated 2 years ago
- FXAA implementation for glslify in WebGL☆332Updated 9 years ago
- Typescript library for generating distance fields from 2d images on the GPU☆102Updated 4 years ago
- A bunch of distance field primitives for ray marching☆195Updated 4 years ago
- Minify and obfuscate GLSL or HLSL code☆480Updated last week
- Simple text editor that lets you write Shadertoy shaders more comfortably, anytime, anywhere.☆149Updated 3 weeks ago
- Shadertoy for WebGPU compute shaders.☆101Updated this week
- A series of docs detailing best practices for developing with WebGPU☆343Updated 2 years ago
- Cross-platform tool to Reformat/Remove Dead Code/Optimise/Analyse GLSL shader code.☆100Updated last year
- Optimized GPU noise functions and utilities☆367Updated 10 years ago
- A 2D SDF texture generator☆141Updated last year
- ☆123Updated 2 weeks ago