Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.
☆310Mar 7, 2023Updated 2 years ago
Alternatives and similar repositories for psrdnoise
Users that are interested in psrdnoise are comparing it to the libraries listed below
Sorting:
- GLSL procedural noise functions compatible with WebGL☆574Apr 27, 2025Updated 10 months ago
- Procedural Noise Shader Routines compatible with WebGL☆2,954Nov 15, 2024Updated last year
- LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibil…☆3,288Feb 25, 2026Updated last week
- Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.☆329Jun 10, 2022Updated 3 years ago
- ☆19Jan 28, 2022Updated 4 years ago
- Heightmap isolines geometry generated in a compute shader in TSL☆24Aug 6, 2024Updated last year
- Collection of three.js examples using lygia shader library☆55Aug 12, 2023Updated 2 years ago
- ☆26Jan 4, 2023Updated 3 years ago
- Programmable 3D fluid simulator running in WebGL.☆332Jan 12, 2021Updated 5 years ago
- Successors to OpenSimplex Noise, plus updated OpenSimplex.☆664Jan 29, 2024Updated 2 years ago
- ☆39Oct 5, 2021Updated 4 years ago
- GLSL Preprocessor, Minifier, and Webpack Loader☆61Dec 12, 2023Updated 2 years ago
- A GPU-accelerated computing library for running physics simulations and other GPGPU computations in a web browser.☆1,449Jan 31, 2024Updated 2 years ago
- GLSL color conversions, metrics, and other helpful functions☆34Jan 5, 2026Updated last month
- Deferred Renddering engine in C++/DX11☆17Apr 21, 2013Updated 12 years ago
- ☆13Jun 29, 2024Updated last year
- GPU implementation of my paper, Real-Time Fluid Simulation on the Surface of a Sphere☆23Sep 3, 2019Updated 6 years ago
- ☆131Apr 19, 2025Updated 10 months ago
- An efficient and visually pleasing implementation of SSAO with an emphasis on temporal stability and artist control.☆455Jun 18, 2025Updated 8 months ago
- ☆80Sep 10, 2022Updated 3 years ago
- glsl photoshop blending modes. glslify formatted.☆1,106Jun 23, 2022Updated 3 years ago
- Optimized GPU noise functions and utilities☆373Apr 8, 2014Updated 11 years ago
- Check for and avoid redundant state setting☆38May 8, 2025Updated 9 months ago
- ☆12Jun 13, 2023Updated 2 years ago
- ☆16Jan 31, 2024Updated 2 years ago
- My Utilities for Blender☆11Nov 6, 2022Updated 3 years ago
- cables and boxes with Threejs node API☆11Jan 5, 2023Updated 3 years ago
- A plugin for esbuild to import local shader fragments via #include pragma from GLSL files with .glsl, .vert, .frag, .vs, .fs extensions.☆14Sep 7, 2021Updated 4 years ago
- Source code + article about efficient ray casting against triangles for games☆13May 29, 2021Updated 4 years ago
- GLSL Bezier curve☆32Oct 18, 2019Updated 6 years ago
- Geo-Astronomical library for artist☆68Jan 10, 2026Updated last month
- Javascript Tetrahedral FEM Simulation☆77Dec 28, 2023Updated 2 years ago
- This is the source for the demos in my blog post Instanced Line Rendering.☆240Nov 19, 2019Updated 6 years ago
- ☆139Feb 12, 2022Updated 4 years ago
- A simulation of Slime Mold for in WebGL and GLSL Shaders for CS420X☆27Jan 7, 2023Updated 3 years ago
- 🍰 An extensible, layer based shader material for ThreeJS☆1,092Jun 22, 2025Updated 8 months ago
- Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.☆416Dec 3, 2025Updated 3 months ago
- Texture loading utility for WebGL and WebGPU☆125Sep 7, 2023Updated 2 years ago
- A GLSL type checker, code formatter, and minifier for WebGL☆438Aug 8, 2025Updated 6 months ago