buildaworldnet / IrrlichtBAWLinks
Build A World fork of Irrlicht
☆122Updated 2 years ago
Alternatives and similar repositories for IrrlichtBAW
Users that are interested in IrrlichtBAW are comparing it to the libraries listed below
Sorting:
- An abstraction layer for graphics APIs.☆206Updated 2 weeks ago
- Single header "no-allocation" KTX/DDS file reader☆120Updated last year
- Cross-platform modern game engine.☆191Updated this week
- A portable modern OpenGL Game-Engine with focus on PBR☆110Updated 9 months ago
- Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented,…☆294Updated 4 years ago
- Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.☆256Updated last week
- Aether3D Game Engine☆205Updated 4 months ago
- RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science☆205Updated 5 years ago
- An open source render engine☆195Updated this week
- 🧙 MAGE v0☆272Updated 4 months ago
- C++ bindings for VulkanMemoryAllocator☆37Updated 3 years ago
- C++/Vulkan Implementations of State of the Art Temporal Anti-Aliasing Techniques☆88Updated 2 years ago
- Personal repo for learning the vulkan graphics api☆56Updated 4 years ago
- A D3D12-based rendering engine☆57Updated 4 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆170Updated last year
- The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one d…☆69Updated this week
- Experimental rendering engine☆50Updated 2 months ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆235Updated 2 years ago
- A very simple real-time Vulkan 3D game engine☆123Updated 3 years ago
- Game Engine☆129Updated 6 years ago
- 3D Graphics Engine☆43Updated last week
- Unified renderer implementation ("Un r imp")☆230Updated last year
- the Donald Trump of the ECS libraries☆67Updated 4 years ago
- Simple OpenGL and Vulkan graphics demos in C++☆48Updated 11 months ago
- Chewman is a 3D pacman-style game written in C++ using Vulkan SDK and SDL☆65Updated 4 years ago
- Sources for my YouTube Vulkan tutorials☆123Updated 8 years ago
- C++ 3D Engine developed during the Master's Degree in AAA Videogames Development.☆61Updated 4 years ago
- Fiber-based job system with extremely simple API☆81Updated 4 years ago
- Vulkan library oriented on high speed rendering☆295Updated 6 years ago