buildaworldnet / IrrlichtBAWLinks
Build A World fork of Irrlicht
☆123Updated 2 years ago
Alternatives and similar repositories for IrrlichtBAW
Users that are interested in IrrlichtBAW are comparing it to the libraries listed below
Sorting:
- A portable modern OpenGL Game-Engine with focus on PBR☆112Updated last year
- Chewman is a 3D pacman-style game written in C++ using Vulkan SDK and SDL☆68Updated 5 years ago
- 🧙 MAGE v0☆278Updated 2 months ago
- My render engine for experiments.☆200Updated 3 weeks ago
- An abstraction layer for graphics APIs.☆213Updated this week
- A header only library to simplify creating 🌋 Vulkan / ⚪ OpenGL / 🌐 WebGL / ❎DirectX / 🤖 Metal data structures with CrossWindow.☆83Updated last year
- Cross-platform modern game engine.☆196Updated 6 months ago
- Aether3D Game Engine☆204Updated this week
- Game Engine☆129Updated 6 years ago
- Game engine☆60Updated last month
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆173Updated 2 years ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- A W.I.P Modern C++20 Cross-Platform Game Engine with C# Scripting.☆91Updated 2 years ago
- A shader-based Software Renderer Using The LightSky Framework.☆13Updated last week
- A multi-platform library to create a Vulkan window, and handle input events.☆110Updated 2 months ago
- Experimental rendering engine☆51Updated last month
- An abstract graphics API library☆125Updated 6 years ago
- A D3D12-based rendering engine☆58Updated 4 years ago
- PolyEngine project repository☆70Updated 5 years ago
- Physically Based Software Renderer☆114Updated 5 years ago
- The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one d…☆69Updated 2 months ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 8 years ago
- Subpixel Morphological AntiAliasing OpenGL/Vulkan demo☆79Updated last week
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆119Updated 3 years ago
- Utilities built on top of core module☆136Updated 3 weeks ago
- C++ bindings for VulkanMemoryAllocator☆37Updated 3 years ago
- 3D Graphics Engine☆46Updated last week
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆99Updated 2 years ago
- Introductory Vulkan sample☆121Updated 4 years ago