mlomb / OrbitEngine
Another hobby cross-platform, multi-API graphics engine
☆20Updated 3 years ago
Alternatives and similar repositories for OrbitEngine:
Users that are interested in OrbitEngine are comparing it to the libraries listed below
- Visual shader editor for Lumix Engine☆11Updated 3 months ago
- SPARK Particle Engine, a portable lightweight C++ library for particle effects☆19Updated 7 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- Game development framework under heavy development used as a personal testbed for rendering techniques and game mechanics. Have a look ar…☆15Updated last month
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 9 months ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Scriptable game engine, using Ogre3D, ODE, and DirectShow.☆8Updated 4 years ago
- Open Source Game Engine☆10Updated 2 years ago
- Visual scripting plugin for Lumix Engine☆9Updated 4 months ago
- A scalable pipeline tool for graphics applications to build assets.☆26Updated 10 months ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 6 years ago
- ☆17Updated 2 years ago
- Qt based Urho3D editor and general toolset☆29Updated 7 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 6 years ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 6 years ago
- procedural geometry for Ogre3D☆43Updated last year
- Former 3D game engine, now available to public for educational and testing purposes☆16Updated 8 years ago
- Material Graph Editor for Urho3D engine☆26Updated 2 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆18Updated 11 months ago
- Grass rendering using geometry instancing in Direct3D 10.☆13Updated 7 years ago
- Immediate mode 3D gizmo for scene editing☆6Updated 4 years ago
- An experimental sprite rendering setup utilizing SSBO's, Threading, EnTT reactive systems, and array-textures based sprite caching.☆6Updated 5 years ago
- Graphics Framework (engine) with modular architecture☆14Updated 6 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- Cranberry Game Engine is my Personal hobby game engine☆11Updated 8 months ago
- Simple raytracing test using DirectX 12 Raytracing.☆8Updated 5 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- Lambda Game Engine☆23Updated 4 years ago
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆23Updated 5 years ago
- Unigine engine version 0.2 from http://frustum.org hacked to compile with modern libs☆45Updated 11 years ago