mlomb / OrbitEngine
Another hobby cross-platform, multi-API graphics engine
☆20Updated 3 years ago
Alternatives and similar repositories for OrbitEngine:
Users that are interested in OrbitEngine are comparing it to the libraries listed below
- Grass rendering using geometry instancing in Direct3D 10.☆13Updated 8 years ago
- Learn to use CMake with Visual Studio 2017☆13Updated 6 years ago
- Game development framework under heavy development used as a personal testbed for rendering techniques and game mechanics. Have a look ar…☆16Updated 2 months ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- Open Source Game Engine☆10Updated 2 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- ☆11Updated last year
- Visual scripting plugin for Lumix Engine☆9Updated 5 months ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 10 months ago
- ☆41Updated 4 years ago
- Graphics Framework (engine) with modular architecture☆13Updated 6 years ago
- ☆17Updated 2 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- Material Graph Editor for Urho3D engine☆26Updated 2 years ago
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆23Updated 5 years ago
- A 3D game engine.☆20Updated 6 years ago
- Lambda Game Engine☆23Updated 4 years ago
- Personal game engine project for learning real-time rendering techniques and engine architecture☆12Updated 5 years ago
- Visual shader editor for Lumix Engine☆12Updated 5 months ago
- Experimental Dx12 engine with Voxel cone tracing for realtime GI☆11Updated last month
- Native C++ Version of the Delta Engine: http://DeltaEngine.net/Start/Cpp☆23Updated 12 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- A simple, configurable and extendible build system for gamedev.☆25Updated 9 months ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 6 years ago
- SPARK Particle Engine, a portable lightweight C++ library for particle effects☆19Updated 7 years ago
- Clone from http://sourceforge.net/projects/softpixelengine/, http://softpixelengine.sourceforge.net/☆13Updated 9 years ago
- A low-level cross platform GPU library☆20Updated 6 months ago
- Lite 3D Game Engine☆21Updated 2 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆20Updated last year
- A scalable pipeline tool for graphics applications to build assets.☆26Updated last year